First off don’t get me wrong: I know the boards are all random and I’m not complaining about randomness. But it is amazing how much randomness can show you the middle-finger…
I just want to share my worst moments of bad luck which just appear to happen more often than the occasional super-chain-reaction.
Raids:
I am facing Guinevere as the center tank
I have double stacked purple
There’s a block of five tiles of which I only need to move one to get a diamond
This block is directly in front of Guin
It’s of the color I left out to double-stack purple
It’s the only possible move on the entire board
Upon making the move, the diamond gets auto-fired
It triggers both Guinevere and a counter-attacker standing next to her
Go back to step 3.
Titans:
15 seconds before the round ends
Everyone in my team is Wu’d up
Boldtusk buff is active
I get a huge chain reaction
It’s mostly of the weak/missing color
All strong tiles miss thanks to Gambler’s Stance
It ends up with an almost full column (just need to move one tile).
The column is of the strong color
It’s directly in front of the titan’s weak spot
The chain reaction ends 4 seconds before the timer runs out
Titan fires its special
It’s a blue/green titan → The special attack takes until after the timer runs out
<10k points…
And yet I am still playing.
Please tell me that I am not alone.
I feel your pain. Once my entire raid team was wiped out after a 13 step long combo run, when all defence heroes got charged and fired after a single gem move from me.
You can’t call and raise in one action that’s called a string bet. It’s either you call or you raise. And it’s not a re raise unless they had raised your bet first. the more you know
finish the last level of epic tier during event but event ends while you’re playin the level. you hit a solid score that bumps you into the next score grade so the game shows it counted your score but still stiffs you on completion rewards aka ascension mats
• start a Titan Attack
• “shoot arrows”
• play through 5 turns, the Titan doesn’t miss one time! WHAT KIND OF WITCHCRAFTERY IS THIS?!!&!
• still have 5 arrows left. Never actually shot them.
• DOH!
lol i remember to use health and mana pots and normally at least 1 arrow and axe at beginning but yea after that i forget they’re even there and focus on flippin tiles
Start a raid load up wu kong with 4 minor mana’s fire off and then realize i just fired off Justice’s special since I forgot to swap in Wu, get totally flustered and don’t shoot arrows or axes and end up with <10K instead of 40K strike.
Or load up WU only to realize I was using minor hp boost as I ran out of mana earlier and it autofilled minor hp, again lose mind and fail attack.
@Rook Not really a complaint thread. I just felt that I could show how bad the odds-stacking can become and yet not being discouraged enough to keep on playing.
I like the idea of a “Venting” sub-forum. And yes… my post would deserve to be moved over there.
This leads toward some interesting avenues of enquiry.
Do some people typically experience things as unpleasant, and complain loudly about them, while other people typically experience the same things as pleasant, and praise them quietly? Or,
Do the same people complain loudly when they experience unpleasant things and praise quietly when they experience pleasant things?
If 1. above turns out to be the case, then maybe service providers would be better served by targeting a customer base with a tendency to be satisfied and content, than by trying to improve their service. Hmm.
Actually no, the conventional wisdom in CS is to please the vocal unhappy peeps as they potentially continue to affect other potential customers long after they are gone.
(Mind you, this is my experience is customer service in another field.)
EDIT: I was told that one well-known theme park would count 1 praise against 10 complaints as happy, contented people were less likely to speak up. We found this out when making a special trip to the front office to praise the actions of an employee and found out how rare it was for a guest to actually make the trip.
Well, yeah: I’m just wondering if perhaps the conventional wisdom might be a bit off. Perhaps organisations could just identify the segment of the customer base that tends to be dissatisfied, recognise that they will continue to be dissatisfied regardless of the organisation’s response, and… um… dispose of them.
I mean, it’s possible to make an unhappy customer happy, but what if we knew that they would just turn unhappy again half an hour later, and start complaining again?
(There’s obviously no direct application to E&P here. Nope, none at all.)
Uhmmm… I hereby apologize for initiating such a meta-discussion with what I thought would just be a more or less accurate write-up of how badly randomness can stack to your disadvantage.
Maybe my second line “disclaimer” wasn’t big enough: I still enjoy this game despite all the bad-luck-stacking probability and I don’t take the described situations personal.
[Edit: Typos]