**** Edit by Coppersky ****
This thread was closed because there were changes made to the heroes in later versions. Some of the information in this thread is now incorrect, like Brienne stacking with other regular attack buffs.
By now I think devs read this forum quite often, so let me throw my 50 cents about the attack buffs of Brienne and Wu Kong.
Just so people can also follow the thread, here’s their cards:
As you can see Brienne gives 79% attack boost for 5 turns, and get 13% extra attack every time they are hit.
Wu Kong gives 185%, plus -34% accuracy. In a way Wu Kong should be the 4* version of Brienne, but…
Ok, let’s consider how they actually work on the 3 faces of the game:
Brienne’s boost and extra damage gets triggered a lot, specially against a lot of foes. In fact against enemies that do multiple target attack everyone gets a lot of attack. It’s really good.
Wu Kong’s boost usually works well, since even if you miss a couple special attacks, all you need is that one to land and murder the entire wave. The fact that even when misses happens the debuffs and secundary effects of the skills still work is a really great plus (not sure if it’s a bug though).
Brienne is completely amazing against multi targets teams, there’s no downside to it. Against her, if she uses her special you are screwed without having anywhere to hit, very OP.
Wu Kong in other hand is really useless, in a fight where you are in a race against the clock to gather mana in a efficient way in order to be able to kill the enemy having lots of misses and wasted turns is definitely your doom. Specially when the specials fail to land, that’s it, you done, the enemy will continuously get mana per round while you fail miserably to gather it. Of course there’s a chance you can land all of it and kill all, but raids are not places to “gamble” and waste time with misses. Killing teams with Wu Kong can be a bit tricky, since they get mana regardless the misses, but it’s not usually an issue, at least for me.
Brienne is an amazing hero to have, pump her with mana and murder the Titan, the fact that it can also stack with banners and other buffs makes her a really good support hero.
Wu Kong, a completely useless monkey. In a fight where you have to hit the weak spot to survive and make faster damage, having misses one after another is not only a loss in damage, it’s your death. 5 turns getting hit over and over by the Titan is suicide. And even if the Titan is weak, is a waste of time in a time centered fight.
So, here’s my problem, the almost 200% looks nice, but in game it’s a hero you cannot use in 2/3 of the cases, specially on Titan fights, who would go on a fight that is about to avoid damage with a hero that will make you take damage?
I understand the idea of gamble, that you have to “pay” for the high attack with something dangerous, but it being less accuracy is a too unforgiving punishment due the mechanics you yourselves created.
In fact, Brienne is a better hero than Wu Kong is just because you will hit everything guarantee and if you happen to get hit you get even more damage. While Wu Kong has no guarantees and if you get hit, you got hit, that’s it. And it’s a quadruple punishment, not only you won’t do damage, you don’t get mana, won’t trigger the weak spot mechanic and will waste valuable time. It’s suicidal.
I’m aware that he got a “fix” a few weeks ago, from -40% to -35%, yet you see people still avoid him like a plague. You guys have access on how many people uses him, tell me I’m wrong when I say no one really wants him. No reduction will fix the problem that he has against titans and raids, unless that’s an zero.
But no, not asking it to be zero, rather to rethink the idea behind him. A gamble? Ok. How about make it that when his skill is active you cannot use special attacks? That would be a gamble, really high damage for the price of not being able to use any special for 5 turns, like a voluntary silence. Or, how about decrease the armor by a x% amount, or decrease the mana gained by 5 turns, and things like that. Punishments and gambles, but that won’t interfere with a KEY mechanic in Titan fights, that won’t represent quadruple punishment.
Please make Wu Kong be a viable hero to raid and fight Titans with. Right now he’s just broken.