That’s not cool, please stop doing this. This is just a slap in the face to your player base. You had weeks leading up to this to drop another rare quest, and instead, just like last month, you dropped one in the middle of the event.
It’s not impossible, it’s just piss poor timing. If it were impossible to do both, people would a great deal more upset. This is just a pain by comparison. I didn’t say it couldn’t be done, I said it was rude on their part and poorly planned. People complained last time as well.
I have to admit it takes a bit of hype away from the Challenge since I feel I gotta postpone the fun to do the quest (obviously need the items) and the newly appeared gems quest at all. I mean, it’s not a problem per se, but I’d be enjoying the quest more when I wasn’t eager to try the event and I’d be enjoying the event… well, during the event.
This way fun stuff is crammed into 3 days and then there’s a month of snoozing.
I don’t know, so far the event’s been just fine for me. Nothing frustrating. Seems much more “gentle” in a way than the previous way, I enjoy this month’s tuning more so far.
I agree it should definitely not come together with the rare quest, there’s way too many days outside of the event for that. I suspect it’s to coax people into buying world energy flasks? I don’t know.
Did the previous event mirror the effect of the special attack as well as the damage for the reflect defense?
Can’t say I noticed that in the previous event, but certainly realised it this time around.
This time it has rendered my holy hero largely unplayable and had to swap out for a 2nd green. Man, that was ‘fun’.
Please do not negatively alter the frequency of rare quests as a result of a few complaints on the forums.
The event is over 3 days in length, that’s over 432 energy generated during that time of which Mt. Umber is around 15% and that’s assuming all levels are cleared, and then what is left over is plenty to clear all three Challenge difficulties and even retry levels on the assumption that someone is taking the shot anyway (and those that are, typically are burning flasks making this entire discussion moot)… and fwiw I don’t know anyone that’s trying to place on all 3, and only 2 people making a real shot at both Advanced and Intermediate.
This just really isn’t a big concern, and I would hate for us to lose 10+% of the spawn chances of a rare quest as a result of these complaints.
I can agree with this sentiment. To be honest, if it hurts the overall number of rare quests we get, I’d rather no changes be made. But, I will strongly note that not all “random” things are random in the same manner. Somethings no doubt have a sort of either internal cool down or timer, so that we don’t three back to back rare quests, or so that we don’t get three of the same rare quest in a row. I’m not saying that’s the case, just that ‘randomly chosen’ can mean a LOT of things, especially given that we know the generation logic is more complex than simple RNG.