I raid for the raiding it self. The only game mode that apeals to me. While maps, tower, tavern, events and other map related sith are dreadfully painful for me, these pseudo PvP battles (raids, war, tournament and friendlies) make the game worth my time. I never raid for resources or recruits or for filling “n” chests a day. If I was raiding for any of these, I would set my defense to 5 × 1/1 Aife and raid bronze arena for 100% win rate… rewards from diamond and elemental chests are way overrated, ain’t worth the trouble of forcing three hero chests a day. I don’t think all my diamond and elemental chests over three years of constant grinding ever brought me more than 5 × 4* AM’s all together. Too few to be worth any special treatment. What I’d like for raids in the future is for them to generate XP, based on the TP of the defeated team, as they should have from day one… If autofarming a map stage generates XP without lifting one finger, so should raiding 4700 - 4800 teams that requires concentration and know-how. No idea why SG choose not to add XP value to PvP victories… But then again, what SG decisions ever make sense… Remember? Telluria’s OP, let’s nerf Vela!