I really think this needs a rework. The rewards can stay the same but with the amount of players in this game now maybe some adjustments need to be made. I think the same levels but #1 turns into top 1%. Then all the next 5 categories are 2%, 3%, 4%, 5%, and token goes to all that can not make the top 5%. This will result in a uptake of people spending and using resources. With the amount of players in the game the current setup is a little ridiculous. I think this would be a great rework that would also give some chance for new players.
3 posts were merged into an existing topic: Change Challenge Event winners to % instead of hard numbers