ℹ Merlin – 4* Dark/Purple from Knights of Avalon

Merlin

Rarity Element Class
:star::star::star::star:
Epic
:new_moon_with_face:
Dark/Purple
image
Wizard
Mana Speed Attack Defense Health
A
Average
:crossed_swords:
682
:shield:
660
:heart:
975
Origin Family
Knights of Avalon Avalon
:dizzy: Special Skill: Arcane Blast
  • Deals 220% damage to the target.
  • The more mana the enemies have, the more damage they will receive, up to 250%.
  • The target automatically casts Mindless Attack on a random ally when mana is full during 3 turns.
All-In-One Reference, courtesy of @Lumi
tap on image to view it fully


:money_with_wings: Avoiding Overspending & Heartache :broken_heart:
Or: How many summons are needed to get an Epic Challenge Event Hero?

It’s important to remember that Challenge Event Heroes have EXTREMELY low summoning odds. No amount of summoning will guarantee a Challenge Event Hero.

On average, in a 10-pull, you have a 25.1% chance of summoning Merlin.

But that statistic can lead our minds astray in exactly how our odds play out as we continue summoning.

Some useful insights:

  • 50 times out of 100, you’ll get Merlin by pull 24 (6,400 gems)
  • 94 times out of 100, you’ll get Merlin by pull 100 (26,000 gems)
  • 99 times out of 100, you’ll get Merlin by pull 160 (41,600 gems)

Putting that in Perspective

  • 50 out of every 100 people won’t get Merlin by the 24th pull

  • If 1 Million players each summoned 24 times, 500,000 of those players wouldn’t get Merlin

  • 6 out of every 100 people won’t get Merlin by the 100th pull

  • If 1 Million players each summoned 100 times, 60,000 of those players wouldn’t get Merlin

  • 1 out of every 100 people won’t get Merlin by the 160th pull

  • If 1 Million players each summoned 160 times, 10,000 of those players wouldn’t get Merlin

More Insights & Reading

I highly recommend reading these two threads for more information and context on summoning odds:

If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later. :slight_smile:

3 Likes

Feedback Poll - Merlin (post release)

Is Merlin worth Summoning For?

  • Yes, absolutely
  • Only if you’re P2P
  • Yes, but only if you’re summoning for someone else
  • Not really
  • Not at all

0 voters

How many summons did it take you to get Merlin?

  • Just one
  • 2-5
  • 5-10
  • 10-20
  • 20-30
  • 30-40
  • 40-50
  • 50-60
  • 60+

0 voters

How many Merlin’s would be useful to keep?

Note - this is roster space dependent & isn’t the same for everyone!

  • zero
  • Just one
  • 2
  • 3
  • 4
  • 5 or more

0 voters

What do you think Merlin’s Primary Purpose is?

  • Damage Dealer (Sniper)
  • Mana Controller

0 voters

What do you think of Merlin compared to other Heroes?

  • Over Powered (OP)
  • Little stronger than Most
  • On Par with Most
  • Little Weaker than Most
  • Completely Broken (Under Powered)

0 voters

How does Merlin’s Special Skill match his Base Stats?

  • Perfectly
  • Better than Most
  • On Par with Most
  • Worse than Most
  • Terribly

0 voters

Is Merlin worth giving Wizard Emblems to?

  • Yes absolutely
  • Yes, but only if you don’t have a 5* Option
  • Yes, but only if you’re focusing on 4* Heroes/ Events
  • Hmmmm, not sure yet
  • No, I don’t think so.
  • No… Not at all.

0 voters

In Defence, where do you think Merlin is best used?

Note, as a 4* hero, please consider with this question up-and-coming players not just end-game players (where 5* heroes are a luxury not a given).

  • Left Wing
  • Left Flank
  • Tank
  • Right Flank
  • Right Wing
  • Not on defence at all.

0 voters

How do you think Merlin will be best used?

  • PvP Raids/ War attack
  • Normal Defence
  • War Defence
  • Titans
  • Farming
  • Tournaments
  • Event Teams

0 voters

1 Like

Wow. Not a lot of action here, eh?

I just got him and I’m curious what people think. I’ll max him since he seems fun.

3 Likes

I like having him maxed in wars if I need dark depth, but I haven’t gotten him into normal usage

2 Likes

His special is unique and cool in forcing an opponent hero to attack their own team. I believe there is a 5* purple coming with season 3 that includes a similar aspect in their special.

He dies 3 out of 4 times before he goes off even @+7.

If he kicks in, his special is very cool to get rid of some unwanted matches… If… :face_with_raised_eyebrow:

Merlin is great if you really, really need a dead hero before anything happens.

2 Likes

Not a terrible analysis, but there is a point to be made for leveling what you have if you don’t have enough otherwise.

1 Like

Personally, I really like Merlin in the 4* arena… No he doesn’t get into my raid teams anymore (used to be a staple) but thats because I am mainly raiding 4300+ TP enemies…

In 4* tournaments he comes out for the purple stacks as I firmly believe that mana control is one of the best META in the game, particularly in the 4* arena!

His damage is pretty good & the sniping damage he deals is also solid. Unlike all other comparable purple snipers (Most common one I see is Gafar), Merlin controls mana via the mindless attack & also scales the sniping damage with more mana (i.e. rewarding you further for good targetting skillz)

He’s not a defensive hero, as with other mana controller cases, because the AI sucks at both targeting and timing… however his place is definitly in an offence purple stack! even is good as the “off-colour” / “minor” colour in say a 3-2 or a 4-1 or 3-1-1 lineup for the sniping & mana control.

5 Likes

Love this analysis, ty Guv

The mana control seems fun and the damage doesn’t look too bad. Purple damage dealers in the 4 area aren’t easy to come by. Thanks everyone.

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