SGG stated that the loot awarded was not final; instead they have installed “Placeholder” loot drops.
To me this is simply logical. Why give out high-level rewards to something that is still very much in development. Instead, having placeholder ones until the content is finalised makes sense.
Feedback
I have created a General Feedback thread with a series of Polls in it
Questions 15, 16, 17 & 18 relate to the “desired” types of loot for each type of “rewards”.
Comment #1 on that same thread focuses on the loot specifically from the Global beta.
I’ve been guilty of taking this game too seriously in the past… but indeed, I’ve come to treat it as a game - it’s still fun - even if I lose a raid, or a war, or miss my target event loot tier, I just shrug my shoulders and carry on…
… after all, it still gives me what I want - some fun, and a way to pass the time
(to help keep my reply on topic)
when my loot sucks, I just go… well, I’m not aiming to compete at the very top tiers anyway (that’s just too stressful, and won’t be fun for me). so, doesn’t matter in the end.
Well that makes sense lol…I was hoping to get something for my 6 for 6 and 182 score! Finished 10th. Sadly, I didnt plan and seek out the teams worth 31 each time to get 185
I know this is placeholder loot but man… It was beyond awful. We are testing for SGG, and the compensation was essentially a crashed server twice cause none of this loot was worth anything.
Game kicked me off TWICE during tournament matches. Lost two attacks because of the beta testing. I got out of the competition early because of it. I’m always placed 1 or 5% this time I’m 10% if not going to 25. My loot is of course going to suck because even 1% loot sucks.
Some of my comrades also got kicked out of the game during war attacks.