I think they should allow you to trade heroes with your alliance members. So members have double heroes they might want to trade
Many members of my team are agree with this
I see this idea as a great one but to do this it should require the cost of gems to activate it.bigger the item,the more it costs in gems to start.this would work on items or heroes alike.it keeps the game flowing,and small giant will gain probably more money from purchases for gems.its a win win scenario both for the gamers and the company.I agree with this
I rhink trading only makes sense, if it is pissible to realky trade everything. Itās not just about collecting high ranked heroes, sometimes itās morr impirtant to get an ascending item or special troops.
But I just had another ideaā¦ Why not combine the trading idea with the training area idea? So the seller and the buyer both have an offer and they can do a battle wich decides who gets the offer of the other one?
Many on my alliance have mentioned that they wish they could trade between alliance members. One Iād like to see is a way to see instantly whoās on line like we can on the battlefield. When weāre in war mood I always check that to see if anyone I need to chat with is on line
Echange between players could be cool or not.
I don t want see a young player lost a good heroes just because someone say him something wrong (but in his personnal interest ā¦)
I prefer echange with game to prevent abusives propositions.
Example 1 every week we have a heroes proposition (sartana ā¦) in market and we could ābuyā her by echange others heroes.
Example 2 you could destroy heroes and obtains something to craft another heroes (like cards system blizzard hearthstone)
PokƩmon GO solves this and the Black Market with the Friend system.
TL;DR- Best friends give the easiest/ cheapest trades.
Best friends have to fight X wars/ Y titans/ Z raids together where. Each time you do you get +1 friendship ( max +1 per day), need 90 friendship for Best friends ( little more complicated, but the gist).
Plus limit one 5* hero trade per day per account.
trading between players should never happen. Iām not sure if you read some of the posts here but a lot of players think that people who spent a little bit and received a hero means that they are miraculously instabetter than everyone else which is just so far from the truth itās laughable.
any trade function that would be alliance wide would
A. make top alliances completely unbeatable forever
B. cause large sense of butthurt when people gift things to their friends and not the people who are actually doing the work.
C. leads to alliance hopping and overall bad teamwork all around as I know some people dont wanna believe this, but some gamers are complete pricks and con artists.
there are people with a surplus of everything and the minute a trade system was installed we would have the most lopsided wars everā¦
it doesnāt just take money it takes time and patience it get heroes to said levels. dedication and practice to reap the full benefits of any hero u receive no matter the star level and this hard work almost always gets diminished with false preaching of such and such is so good just because they have said hero.
any trade system sadlynwull benefit the paying players way more than the ftp and they will never win a war again which will start the rage quit section of how unfair it is said alliance has 28 guins 28 gravemakers.l
Good idea tradingā¦ but it should definitely have limits. 2 maybe 3 no more of ā1 item trade tokensā a month which are purchased through gems And tokens only work for members in a alliance 12 days plus. This will stop some alliance jumping but open up for teams that could use a member for titan hits. And I like a challenge and not scared of stronger teams so none of that matters to me but we all are different. And if someone wants to chance going to another alliance just to trade and they donāt trade you AFTER 12 days then thatās on you obviously. Live and learn.
I like to suggest a new idea that trading extra Heroes and ascension materials who have within Alliance members. Because some members do not have decent heroes in their hero roster to face raids, Battles, Wars. Etcā¦ and some are missing the ascension items and waiting to complete the hero level up. The sad thing is members losing their interest to play the game and inactive in the Alliance because of these reasons. If this trading system introduced then members can help each other rather than waiting six weeks to get one ascension item or waiting to get nice heroes.
Someone like my idea vote here
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@Cj82 Thereās an existing extremely extensive thread on this topic where you can add your ideas.
I would love to have this ability, especially for F2P alliances. It would allow people to create a better team overall.
Brian
Hi I have been playing for some time now and getting frustrated at the lack of ascension materials I am getting to upgrade my heroes. There needs to be a trading system between alliance members of crafting system to upgrade materials/resources and not jus battle items.Even after I pay for featured items in the shop, Iām still not guaranteed or the items Iām after . I have over 600 rugged clothes but canāt get 1 compassā¦ come on guys sort it out starting to be annoyingā¦
Will not happen because of possible abuse.
I wonder, what abuse would that be?
I donāt think it would be a problem if they allowed some very limited trading. For instance, unfarmable 3* ascension mats would only be tradeable for another 3* unfarmable ascension material (not a 4* one and only one by one). Same for 4* mats.
The only reason I see not to implement this is SG numbers might get down a little.
But then again, I am wondering if I am missing something.
This has benn discussed before.
Easyiest way to abuse is ptw players form an alliance to trade ascencion mats which ruins the game because ascencion mats are a ptw brake. At least to a certain extnt.
Youāre missing the existence of multiple accounts. Farm on the dummies, transfer the good stuff to the main accountā¦ enough of a headache to stop that SG seems to want to avoid the whole issue. Then thereās trading outside the game channels, using Paypal and the like for money transfers, and then the chance of SG being blamed for letting any cheating and scams happenā¦ even if the player who was scammed did something stupidā¦
Of course refusing to allow trade also encourages the spending of more money, but the potential for creative abuse is one heck of a good reason to simply not go down that track.
Trueā¦ i never even thought of trading outside of the gameā¦ I can understand why they donāt want to go down the trading path, but a crafting for items could workā¦ get sick of the pay to play gamesā¦
I see your points, but if you have to give say a 4* unfarmable mat to get another 4* one, it doesnāt look that bad. If someone want to have 6 accounts and play with the 6 of them and then trade ascension between those (again, trade, AS OPPOSED TO TRANSFER, one by one and same category unfarmable ascension materials, so be it). Same with paying out of gameā¦ If someone really is silly enough to pay when trading say one tonic for one scope, so be itā¦ I guess people will find what they are willing to get if these kind of trades was allowed (without paying!)
As others have mentioned, this is a popular idea thatās been widely discussed, and has an existing master thread for ideas and further discussion:
(@Kerridoc @Rook @Coppersky Possible Merge of Topic)