Many in the forum have made posts requesting the feature to trade items between players. This thread has collected the posts of the requests and ideas players have had regarding this idea. Please continue to add your thoughts on this subject here!
Here’s an excerpt from the Ask Me Anything with Tim, the Lead Designer , written up by myself.
And another excerpt from the list of things Small Giant is considering for future development:
Not sure if this has been suggested, I haven’t been following. What about trading 2 for 1. Say I need darts and an alliance member needs tonics. I trade two of my darts and he gets one tonic, and he trades two of his tonics and I get one dart. I’m happy, he’s happy, and SmallGiant is happy because the double up ascension materials are off the board.
Personally, i feel that trading items/heros among Alliance members in no way should break the game, so long as SG put limitations on the parameters of trading. Some examples would be, they must be in the alliance minimum of 2-3 weeks/a month before they can trade, maximum 1 trade a week/biweekly/month, only trade items of equal value(4* ascension item for a 4* ascension item and 3* for 3*, etc.), also, pay 100/200 gems to complete the trade, etc.
I see no reason why this wouldn’t work… so long as we pay a small price and it makes us happy.
Excatly, we all pay to get our players and a big summon costs 30 dollars for one try. So why not let the players pay a slightly higher price knowing they will get what they want. 1 hero one price. The makers will still profit off of this and the gamers will be more than happy. A cap would have to be neccessary though.
My idea of trading would be something like what they did to Pokémon Go. You pay game resources (in this case, it would be gems) for the trade to be possible. And in the case of this game, I’d say you have to trade things of equal value, like a 5* hero for a 5* hero, a 4* ascension mat for another 4* ascension mat and so on.