MASTER THREAD (Solved) - Training Camp Lost food/recruits at withdrawal



Hahahaha! You gotta do what you gotta do though, and I need those dang recruits!

I’m glad there is a way to go around the problem, but really SG, this is ridiculous. Please fix it!


It has always been that way it is not a bug. Now you understand it and must deal with it like the rest of us.


If you have any spare troops that you can use to level up in the Barracks, that is a good way to burn food.

Or if you have the materials to craft some items that require food, you can set the Forge to craft a load of the same item to deplete your food, then do the switching around you want ( eg moving between TC’s), and then go back to the Forge and back out of the item crafting to recover the food.


All or nothing when canceling things that are already in progress seems fair

If we could keep one resource without the other then players would just pull their 5k tc 11 trainings out at once and dump the food into tc20 or other tc’s

I’ve seen times where the loss of both resources has made things harder and I’ve had to either wait, get creative, or sacrifice both resources. Just seems like part of the game to me.


Another alternative is to use the forge.
Moving recruits won’t take more than 2 minutes.

You can put a lot of items to be produced and free the food space, when you’re finished moving the recruits, cancel the battle items, the most you’ll have is another potion on your inventory, i think this is better than wasting in rerolls…i usually do it with the medium healing potions


Advice for future

Has been mentioned before

A change has been suggested multiple times in #ideas-feature-requests


Heroes training cancellation bug - when training cancel and some store is full (food or recruits) there is a message about resources losses. But you will lost not only this sertain type of resource but all of them. For example - have an empty food storage and full house for recruits. Cancelling training lead to food losses too! This is nonsense.


It’s just how it’s always been , not sure why however maybe
put it in the suggestions maybe they’ll change it if enough Support ist shown


It’s always worked that way, you have to have space for both the food and recruits to not lose them.

Though it’s not a bug, the fact that it works fhaf way does lead to confusion, clearly, since it’s been posted (and answered) before too:

(@Kerridoc @Rook @Coppersky Possible Merge of Topic)

Additional duplicates:


One gets everything back except when overload then nothing.


Looks like we need to clean house! I’m sure one of us can get to it soon. Thanks for pulling the threads. Again!


Lol welcome to the E&P forum

Where yesterday’s thread will be a new thread tomorrow :joy:

So no merge or close or anything? :thinking:


gets mergin’ Hat on :grin:

Prepare for a master thread; gimme a minute (or a few!) to organize all that!

opened #135


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If you click the “Summarize Topic” button, the first reply is always the “Solution”:

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My 13th camp is busy for several days. I want to remove one training. The program reports that there are no places in warehouses and resources will be lost. I agree. Let the meat be lost, its a lot. BUT WHY A NUMBER OF RECRUITS ARE NOT RECOVERING !? There are plenty of places.


Because that’s the way the game is programmed. In English at least, the warning is pretty clear.


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