Master (?) - New Hero Ideas, Special Skills, Classes & Talents

Sorcerer or wizard.

  • 80% chance of reviving defeated heroes

  • Caster restores z HP to all allies

  • Caster restores y mana to all allies

  • When revived heroes are killed they cannot be revived in any way again.

  • When revived heroes are killed caster gains one scarab minion per hero with x% attack and w% defense

The Huntsman (possibly a new Grimforest 5*)

Color: Nature/Green
Class: Ranger
Mana Speed: Fast

Deal 550 damage to the target (defense score doesn’t matter).
The next time the target reaches max mana, it takes 224 damage and the mana is reduced by half. This effect is not cleansable.

Admiral Thrail

Color: Ice/Blue
Class: Fighter
Mana Speed: Average

Preemptive Strike :wink:
Caster & nearby allies get +40% attack for 4 turns.
Caster & nearby allies get the Preemptive Strike status effect for 4 turns. (When this hero would receive damage or a damage-dealing special effect from an enemy’s Special Skill, first deal 240% damage to the attacker.)

1 Like

Potential for a new hero special idea…
Speed: slow
Deals 200% damage to all enemy heroes
Damage is increased by 15% for each minion the caster and all allies own
All minions owned by the caster and allies are destroyed.

Not sure if something like this has been suggested before but I think it could be a pretty cool hero.

Why would you want to destroy all your heroes?

Why not just create a hero called WindowLicker, whose special talent is “Stab yourself”?

I’ve prepared a helpful mockup of what it might look like:

Not all heroes just the minions, so minions owned by the casters allies. Apologies for the confusion and poor grammar.
Would be a slow hero so you could fire your minion creators a few times for maximum effect

Battleshard

Color: Ice/Blue
Class: Fighter
Mana Speed: Average
Tank Stats

All allies share damage received for 4 turns.
All allies counterattack with 100% damage received for 4 turns.

Nemaszure

Color: Dark/Purple
Class: Sorcerer
Mana Speed: Average

Transform all Minions on your team to Fiends and randomly allocate them between targets.
Create Crawling Horror minions for all allies with 18% HP and 28% ATK inherited from the caster.
All allies get +34% Defense for 4 turns.
Cleanse status ailments from all allies.

1 Like

I don’t know whether this hero should be a hit-all, hit-three, or a sniper–probably a sniper. i don’t know how much the damage percentage of the special skill should be nerfed to accommodate the fact that it would never miss based on dodge buffs or accuracy debuffs. if the special damage were too high, i could see it being abused with Wu Kong or Ranvir.

it would not hit ghosted enemies (except if they’re Holy and hit Stonecleave). it would not hit hiding enemies. i don’t know if i’m missing any other buffs or scenarios that are like ghost status, but the “attack won’t miss” concept should only apply to ignoring dodge buffs and accuracy debuffs.

Puppet Master

Skill Speed : Average

Change Enemies Minion to Fiends. Each Amount of Fiends give different effect.
1 : Atk 20% down
2 : Def 20% down
3 : Atk Def and Regen Mana 20% down
Fiends deal 40% attack to Enemies

Change Ally Fiends to Minion with Buff based on the amount
1 : Atk 20% up
2 : Def 20% up
3 : Atk Def and mana regen 20% up
Minions deal 20% of the owner attack.

2 Likes

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