Master (?) - New Hero Ideas, Special Skills, Classes & Talents

@Petri, I know your busy:
Repackaging old skills leaves little options for balance.

How about some new skill content?

  1. Sowing Seeds: (obviously not a tournament champion…) some generic damage from the skill. But if this hero is used during raids the ham and iron collected increase by 100%

  2. Time Warp: (may not synergize with healers) All allies return to health value from 2 rounds ago.

  3. Stun: target does not game mana and can’t attack for 2 rounds. If the target is on offense their tile damage contribution is reduced to 1.

  4. Polymorph: The target is transformed into Dromosaurian for 2 rounds

  5. Transmutation: The caster is transformed into The Dark Lord for 2 rounds

  6. Moogity Boogity: does 240% damage to target and surrounding enemies. All tiles on the board are reshuffled. On defense any connecting tiles all do -70% damage. On offense…+70%

  7. MUTINY: (Fast) does 130% damage to all enemies, and… for the next 3 rounds: Minion Steal - Removes minions from other team & redistributes them to allies

New skill content will help create new synergies and perhaps cause players to find value for other heroes in their roster which have been collecting dust.
in other words: Generate Variety!

There are plenty of new ideas in this thread which would promote added value to this great game!

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