Master (?) - New Hero Ideas, Special Skills, Classes & Talents

This thread is fun. I dont know if anybody ever come out with this, but here’s my idea. Lets make a new Agrabah Family that consist of :

Aladdin : 5* Nature Rogue; very fast

  • 200% hit to target & minor to nearby enemy
  • The target get silenced for 2 turn

Jasmine : 5* Holy Cleric; Average

  • 35% healing
  • Remove status ailments from all allies
  • Nearby allies receive 40% mana

Ginnie : 5* Ice Wizard; slow

  • Destroy enemy’s minion. Each ally got small mana for each destroyed minion
  • Summon lamp minion for each ally with 30% health and 0% attack from the caster. Lamp minion protect from new status ailments from enemies
  • Summon 3 lamp minions for the caster with 30% health and 0% attack

Jafar : 5* Dark Sorcerer; Average

  • Hit 200% damage to target and nearby heroes
  • Jafar stole 75% gained mana from target and 25% from nearby heroes for 3 turn

The Sultan : 5* Holy Monk; average

  • All allies got 45% attack, 45% defense for 4 turn
  • The caster & nearby hero get mana acceleration for 4 turn

Razoul the captain : 4* Red barbarian; Average

  • Hit 250% to target and minor damage to nearby
  • Target and nearby hero receive -35% attack and -35% defense for 3 turn

Abu the monkey: 3* Green fighter; fast

  • 250% hit to the target
  • The target get -35% accuracy for 3 turn

Iago the parrot: 3* Red druid; fast
All allies have 30% chance to reflect direct hit to the enemy for 3 turn.

2 Likes