Master Thread (?) - New Heroes, Special Skills, Classes & Talents
I’ve seen a heap of miscellaneous threads about new Skills & Hero ideas so I’m just going to combine a bunch of them. Feel free (mods) to remove & reclassify as needed if I missed the master…
Fleshed out Hero Ideas
- Ether - 5* hero, Special has 50-50 chance of either mimicing target or killing enemy. If kills enemy, Ether dies also
- Nemesis - 5* Dark, Average Speed, Poison DoA & DoT
- Thor - 4 or 5*, debuff, Damage All, Mana Bonus
- 4 Horsemen - Apocalypse Family
- Zeus (Potential Greek Mythology Family?) - 5* Blue, Fast Speed, Sniper
- Suzy Bomber - 4* Average Speed, DoA & DoT, Self DoA & DoT
- Juggernaut, The Butcher, Cesar & Evil Knievel
- The Joker - 5* Average Speed, Randomly apply an enemy special skill to the enemy
- Conan the Barbarian - No details
- Mother Hulda / Frau Holle - Freeze enemies & apply burn?
- Peace Keeper - Ally Attack & Defence Buff, Enemy Attack & Defence Debuff
- Father Time - 5* Slow, DoA + Timestop
- The Judge - 5* DoA & Attack/ Defence Debuff
- Chameleon - Essentially Guardian Chameleon
- Canibal - Devours allies to gain strength
- Medusa - Freeze Enemy/s
- 1* Heroes - More feeders… BAD IDEA!!!
- Bard Type Heroes
- New Springvale Heroes - Same could be applied I guess to the Halloween one too.
- Liberace - 5* (pick an element), DoA
- Daemonia - 5* Dark Hero, Mana Steal + Board Cascade (?)
- Kong, Berserker Shaman, Mother Nature & Stone Giant
5* Panda - Shao Tian - 5* Holy, Fast Mana, Sniper & Blind
- Suggestion from here: 5* Panda…?
- Doormouse - 4* Yellow, Team Heal, Team Debuff, Enemy DoT
- General Tso - 4* yellow (sorcerer), Replicator Minion (chickens), minions damage dealt equals damage received back
- Name = ??? (Nature Tank tho) - 5* Nature, Cast Allies Special Skill & Steal their mana for himself.
- Beorny - 5* Green Barbarian, “Skin Changer” - becomes a Battle Bear for 4 turns, attacking & silencing enemies
- Barry Boudini - 5* Purple, Slow Mana, “Disappearing Act” - swaps places with enemy hero allowing you to control the enemy hero as if they were your own.
- Goblin Lord - 5* Fire Hero, “Warmonger” - Snipe & bleed, boosts Barbarian Wound Chance
- Poisonos Mushroom - 4* Nature Hero, “Toxical Spores” - Poisons all enemies, boosts poison damage from allies
- Kronos - 5* Fire, Changes Splash damage from “minor damage to nearby” to “more damage”, DoA3
- Intricator - 4/5* Holy, Changes all specials to Slow Mana speed, Mana Regeneration (+40% randomly), Minion steal.
- Soul Assassin - 5* Dark, Removes Health from Allies & deals as damage to enemy, Heals caster for damage
- Pele - 5* Fire (Atlantis Family), “Volcanic Rebirth” - Chance for Resurrect allies, Heal over time, dispell, status ailment protection
- Crystal Guardian - 5* Holy, “Crystal State” - Defence Modifying (Buff & debuff) specials altered in effect, Heal Over Time, Critical Chance Buff
- Wilhelm Tell - 4* Nature, “Precise Shot” - 350% damage (bypasses buffs)
- Achilles - 5* Fire barbarian HotM, “Fury of Immortal” - Normal Attack Boost & Defence Debuff for Target + nearby
Misc. Other Hero Ideas/ Requests
- Idea for a New Hero Creation Contest - LINK
- Please develop 5 new heroes for tc20
- Add new 3*, 4* & 5* heroes to TC
- New 5* Heroes - 1 for each colour
- New TC20 Heroes - Aimed at filling in some skill gaps in the 5* Ranks
- New TC 4* Heroes - Aimed at filling in some of the skill gaps
Titan Booster in Remaining Colours - Purple & Red
- And also here: New Attack Buffer HOTM after Miki
- Bomb Minion Hero
Additions to the Season 3 Norse Family
- Norse Mythology in general
- Odin & Bifrost
- Idunn - 4* Green, Fast Speed, Heal / Revive lowest HP Ally
Season 4 Family Ideas OR new Events?
- If you could create Season 4, what would you base it off of?
- Also: Here
- Beowulf Legend
- Agrabah Family - Aladdin, Jasmine, Genie, Jafar, The Sultan, Razoul the Captain, Abu the Monkey, Iago the Parrot
- Iconic Horror Stars & Halloween Monsters
New Special Skills
- Tornado (Shuffle the board)
- High Risk High Reward - E.g. Big attack with no mana generation.
- Increased Tile Odds
Mana Bonus - Essentially acts as Diamond to destroy tiles & gain mana
- Here also: Link
- Mana Fill & Mana Regen - Gives 100% mana to allies (nearby?) + 50% mana regeneration for xx Turns.
- Mana Share - Like the Damage Share but for Mana
- Hidden Trap - Special tile which, when matched, gives extra damage. Then moves to another location on the board.
- Battering Ram - Destroy a row/column like in other Match-3 games
- Mana Donation - Donates mana gained to nearby heroes
- Minion Heal Steal/Drain - Spawns minion on enemy that drains health
- Random Tile colour Change - Essentially like the Scoll of Alteration from the Hunters Lodge.
- Merge Specials to make mega special - Hero special which, when triggered, will make a MEGA SPECIAL on another fully charged special.
- Special Skill Power Boost “if x = true then y”
- Silence & Burn in one Special Skill
- Mega Rush mode - +180% attack when HP is <10%, Revive to 1 HP if killed from >10% hp remaining
- Bad Breath - 50% chance to inflict each of the following ailments (silence, poison, mana slow, blind, mana cut)
- Daredevil - Snipe (350% - scaling with caster lack of HP, up to 700%)
- Minion Steal - Removes minions from other team & redistributes them to allies.