[MASTER] Dispels vs Removes problem -- HOTM and Guardian Chameleon and Gazelle

Many heroes of the month have in their characteristic an effect which cannot be dissipated and the arrival of new heroes (chameleon and gazelle guardian) dissipate what at the base could not be dissipated. There, I admit that I no longer understand. So the description of some heroes is no longer good and makes them weaker. This is not normal. When you create a hero with characteristics (effect cannot be dissipated), is it normal not to respect what is promised.?. What do you think ?


Agreed, if a description says undispellable and then a hero can dispel it then it is no longer undispellable.


They are undispellable but devs introduced a new feature – remove – and they are not unremovable.

It’s like when Superman finds he is facing a foe too tough to defeat – he suddenly gains a new power and wins anyway.


Agree, it’s a total BS.
But that’s how it usually works and i expect even the reverse.

For example the new beta hero (Malosi) can negate special effects to take place.

So i expect after him some heroes that status effect can’t be blocked.

And so on… and so on…


Yes, then there will be a hero with an undispellable effect and the innate ability to resist removing undispellable effects.

Then a hero that can bypass innate abilities (pierce-like).

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definition of dispel: make Cease, make cause to disappear. so the opposite of dissipating is that you can’t make it disappear or stop

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I have read the same complaint in the beta sneak peek but it seems the SG didn’t care about it.


Ameonna (the ghost girl) has been doing this since she was released so it is nothing new. The affects are removed. Nothing to be dispelled or any other adjective if it isn’t there any more.


I don’t think it is really SG in charge anymore. Remember Zynga paid a lot of money for this game. I think they are hoping to rid their servers of F2P.

Well, only few heroes have the ability to remove undispellable status effects. So I do not think this will disrupt the balance of the game in any significant way.

I think it is just SGG’s way of introducing a new element to the game.


It’s not like either of these skills suddenly get better just because they remove everything.

And also keep in mind, they remove everything. Chameleon removes any ailments you casted too, and Gazelle removes any buffs you casted and also prevents you from stacking anything else on top.

I think that gives more thought to using their skills – you can’t just click them whenever they fully charge, or you may undo something you wanted to keep. Also means their synergies with other heroes are more strict.


It seems to go like this for status effects:

  1. Normal Buffs
  2. Normally indispellable buffs

This whole mess is all about SG realizing that they screwed up.

“Huh. lots of indispellable buffs. That makes things difficult. Well, uuhh… lets make heroes that dispel those, too!”
“But then we can’t call them indispellable!”
“Shut up, Bob.”

Here’s how the new progression works, as per the hyper ultra-secret beta testing program that the Illuminati have invited me to and is 100% totally real:

  1. Normal
  2. Normally Indispellable
  3. Indispellable For Realsies
  4. Indispellable, Except during the waxing gibbous phase of the moon.
  5. Permanent Battle Effect that can’t be removed until Season 4
  6. Ultra-Special 7DD & CP Heroes - God Mode

(file under satire)


It’s kinda like MTG. There always is a way to get around almost anything. There was kill, then destroy, then Indestructible, but not necessarily impossible to kill. The kinda like ghost girl, you can remove from the game and then bring back, removing everything that was there. In the end, there is always a new ability. Surprisingly, MTG was more or less able to keep a reasonable balance. But the power creep is real.


I see zero problem with this, it is (and hopefully remains) an ability rarely seen, and it actually makes sense in the context of Chameleon and Gazelle’s special. Those specials would be problematic otherwise.

EDIT: removed silly and confusing example lol.

I saw in another thread just like this someone highlight the distinction between the keywords “remove” and “dispel”, and that made perfect sense.

And no, they will NOT add an “unremovable” status type… Anyone seriously thinking this will happen is obviously someone who will never, ever be happy with SGG… which begs the question why they keep playing lol

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They already have it- form

Ghost form
Chameleon form


Well the difference there is one is a form (as you highlighted), whereas I’m referring to a status effect (buff/ailment).

Oh and I believe you have the Zombie thing too, as a form, that can’t be dispelled or removed or revoked or reverted or whatever. Can’t see them adding a hero who can “revert” a form… unless forms are gonna become a more common thing in the future lol.

There’s at least one S3 hero with a form.

To anyone who is still upset or confused about these skills:

I have a guide on Status Effects where I point out that the game is very clear when using the words “dispel” and “remove”

I do understand the confusion though, but this is typical of many RPG games to do, whether they’re real time strategy or card-based games; new terms are introduced to shake up the game.

I also want to point out that while the above is a fan-guide written by me, the source material comes straight from the developers patch notes:


Thank you for this clarification. Now I understand better.

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