I imagine there will be such pins, different kind depending on the color of the rotation, for any of the elemental rotations in this quest. However, unless they come up with a new one per color every next time it comes back, last stage becomes pointless indeed. For example why would i waste 25 WE next time Yellow rotation comes again if the pin would be the same and i already got it?
I have exactly 223 flasks and my max WE is 71. That means I have 15 833 flags to âwasteâ on hard challenges like this one. Either I âwasteâ some of them here, playing in a different kind of way for the first time in years, to try and get a cool pin⊠or I could farm on auto-pilot for three months non-stop in order to get a few more âstrong ropesâ.
Quintin was my key to taking out the boss. Add daroga making me stronger as the battle went on and glass vivica with a big heal and cleanse keeping my alive. Azlar and Obakan just there to add some damage.
I used a hurricane on the middle three to start. Fungustine got a mega minion at some point, which helped! Black Knight took the special skill hits and eventually got knocked out in the boss wave. (I used the antidote for him in the first wave after he got hit with multiple specials.) Fungustine and Hilda gave overheal - Hilda gives a huge hit, big DoT, and blocks the damage reduction buff. Skarn gives a lot of DoT and his corrosive poison gives mana slow - I sometimes had to wait for him to get hit to charge his corrosive core. C2 Domitia is just there for damage in purple.
I was using the Phenexa-Ludwig combo to reset as well, but my problem was inevitably one of Lunaâs three random mana punches per turn would miss a fully charged enemy, the enemy would fire and tag Ludwig with âfire-plus-DD-over time kills you,â and I didnât have enough items to fix that enough times over a long fight.
(I also tried keeping on without Ludwig, keeping his buffs renewed with Phenexa, but then Lunaâs buff was only two mana cuts per turn with Ludwig deadâŠ.)
I really thought Phenexa-Ludwig-Luna could do it for me, but it was part luck and part not having enough oomph to quickly remove at least one enemy chest from the field so the mana cuts could concentrate on only two, then one, foe.
Dawn is trickier to use but I could often keep more than three owls up at once and that made the difference for me.
It is interesting though that folks are finding all manner of ways to variously squeak or sail through, depending on roster!
(Oh, and the â14000 TPâ recommendation, pfffffffffffffffft. )
I managed the 14k level without any many cutters or extra hitters (ie Dark feather, Luna, Mena, etc) nor over healers. 3 heroes died at the end, but I had my miracle scroll unused still
Timothy seems your first choice. Boosted health is a must.
Guardian Panther (costume) will stop the minions going into box form, stopping their invulnerability
Cleopatra can prevent the burn dot.
(Or) Zimkitha can cleanse the burn dot.
(Or) Odetteâs dance will stop the burn to allies, though she can still get burned.
Ash will lower the EDD. (Normal DD doesnât work.) Over the long term, heâs probably your best damage dealer.
Tyr, back in the day, was ridiculously unkillable. Stacks with Timothy and Ash, though I doubt youâd win a stall war against a 17k boss. Maybe Toon Richard can sub in, as the master paladin emblems may keep him alive.
Not saying the above will get it done, itâs just how I would go about it with that roster. Ideally, Iâd like some kind of mana cut or slow in there, but good luck.
I was doing well with Guffa and Arco but that boss wouldnât die and started hitting others even when Guffa taunt was active for and hitting Guffa for big damage even though his soft skin was still active.
Used a hurricane as soon as the level started, for Arco, Dawn and Boril. The mobs mostly died from their own slash attacks, and from DF hits. Tried to get DF and Arco to fire as many times as possible before the boss wave. Proteus died early in the last wave but had fired once to control the sidekicks.
Started the wave with 2 each of Arcoâs minions and one each of Dawnâs to see how sturdy my heroes would be first, then fired Dawn a few times once the sidekicks died and I was taking fewer slashes.
No enemies fired. Time Freeze came in when the boss got close while all owl minions had died, then tornado because I needed Dawn and DF to reload fast and the board wasnât fluid enough to get it done.
Iâm sorry I have to disappoint you, @Math-Teacher
I had to call in the big guns, I did it without finesse, using 5* and even gems for continuation.
I tried many tactics for every account, repeat several times, had to hurry - I started last stage a few hours before event ending and didnât expect being it so hard.