Now Live: The Tower of Styx Event
Schedule
Start Time | End Time | Duration | Frequency |
---|---|---|---|
2022-09-21T07:00:00Z | 2022-09-26T07:00:00Z | 5 Days | Every 8 Weeks |
2022-11-16T07:00:00Z | 2022-11-21T07:00:00Z | 5 Days | Every 8 Weeks |
2023-02-08T07:00:00Z | 2023-02-13T07:00:00Z | 5 Days | Every 12 Weeks |
2023-07-19T07:00:00Z | 2023-07-24T07:00:00Z | 5 Days | Every 12 Weeks |
Initial dialog:
(Cllick to enlarge)
Click for Additional Dialogue/ Cut Scenes
Images will be added later
Before Starting Normal Level 1
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Post Normal Level 5
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Post Normal Level 25 (Normal Completion)
(Click to enlarge)
Before Impossible Level 1
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Post Impossible 50 (Impossible completion)
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Tower Of Styx Overview!!
Click for overview of the event & summary of the aspects to the Eventp; note this section should answer most questions asked.
Gameplay
Tower of Styx is a new event which is similar to Ninja Tower or Tower of Magic, so it has got two questlines:
- The normal questline has got 25 floors.
- The impossible questline has got only 25 floors, which you can start after the you have completed the normal questline.
- In this Tower you need to “climb” down instead of up.
- The overall goal is to “climb” as low as you can in the Tower of Styx
- Each Floor must be completed before progressing to the next one
- Floors cannot currently be replayed once completed
- Each Floor is similar to an event Stage, and features monsters and Bosses
- Tower of Styx Floors inclides a new gameplay mechanic, Soul Grasp and Soul Loan.
- Soul Graps:
- It is a special tile, which will target one of your hero, and start to count down from 3.
- If you manage to match it in 3 turns, then it boosts the health of the targeted hero.
- The HP boost what it gives depends on how much turn left from it to explode.
- If you match it instantly, then it boosts health with about 12% of the target’s max health.
- If there is only 2 turn left from exploding, then it boosts helath with about 24% of the target’s max health.
- If there is only 1 turn left from exploding, then it boosts helath with about 35% of the target’s max health.
- If countdown reaches 0 and it explodes, then it damages your hero.
- In early in Normal difficulty I saw about 700-800 damage / Soul Graps explosion.
- At the end of Normal difficuly it goes up to 900 - 1000 damage.
- In Impossible I saw 1100 - 1200 damage in all floors.
- There can be more than one Soul Grasp on the board, and each of them is targeting a different hero.
- If the targeted hero dies before the Soul Grasp explodes, then the Soul Grasp stays on the board, but it will have no effect on the hero as it is already defeated.
- Soul Loan:
- During the Tower of Styx quest the Souls of 4 hero classes are disabled from use all the time.
- The disabled hero classes are changing afer every 5 floors.
- Soul Graps:
- Every 5 Floors completed on both questlines, you are offered a choice of a Blessings, where you cna choose from three options; the selected Blessings remain active for the rest of the Tower of Styx event, for all of your Heroes on your Roster; See the offered Blessings bellow.
- Floors currently have a timer, similar to Challenge Event Stages; likewise, the current scoring appears to use the Challenge Event logic;
- There’s a Leaderboard, also similar to the Challenge Events; again, one notable difference about the Leaderboard is that it indicates Highest Floor for each player in addition to a Score.
- The difference from Ninja Tower is the Tower is marked completed right after you have completed the Normal questline.
- You can improve your score further if you complete the Impossible questline.
- Rewards are currently structured like a Challenge Event, in that they are based on brackets of a certain number of players;
- The rewards and the bracklets are almost identical as the rewards of the Ninja Tower and Tower of Magic
- Similarly to Ninja Tower and Tower of Magic we have deadly chamber effects.
- Toxic Vapor: The battles takes place in a Deadly Chamber that is filled with toxic vapor.
Toxic Vapor deals X damage to all heroes every 3 turns. - Fragile Floor: The battles takes place in a Deadly Chamber that has fragile floor.
The number of items that you can bring into battle is Y less than normally per item. You can always bring at least 1 item. - Erratic Time: The battles takes place in a Deadly Chamber where time behaves erratically.
All status effects cast by Heroes are Z turn(s) shorter than normally. They will always last at least 1 turn. - Unnerving Resilience which consist of 3 effects:
- The first two is applied from Impossible 1, the third is from 16.
- Unwaving Defense: Status effects that reduce defense are -50% less effective against all enemies.
- Strong Mind: All bosses have 33% chance to resist status ailments that effect mana or prevent the use of Special Skills.
- Elemental Resistance: Having multiple Heroes of the same element in your Team reduces the damage that enemies take from that element (-10% for each hero
- Toxic Vapor: The battles takes place in a Deadly Chamber that is filled with toxic vapor.
Soul Loans
During the Tower of Styx quest the Souls of 4 hero classes are disabled from use all the time.
The disabled hero classes are changing after every 5 floors, and it is different in every occurence of the event.
Guide by @birksg about them:
Flags/ Energy!!
- Tower of Styx uses its own Flag Energy Currency. Separate from World Energy etc…
- You have a limit of 10 flags
- Flags are regenerated once per day & completely refills your flags
- There is also a new “flask” which has been added called the “Small Tower Energy Flask”, which refills 5 energy.
Magic Blessings
- Rewarded on completing every second stage
- Blessings are fixed & are the same for everyone (i.e. player A gets x,y&z blessing at stage 3. So does player B, Player C etc…)
- Blessings apply to ALL heroes in your roster for that specific event.
- They do NOT apply outside the Tower Of Magic Event
Deadly Chamber Effects.
- There are three Deadly Chamber Effects in the Tower of Magic:
- Toxic Vapor - All heroes take ‘x’ damage every ‘y’ turns
- Fragile Floor - The number of battle items you take are reduced by ‘x’. Cannot be less than 1
- Erratic Time - All Status Effect Durations are reduced by ‘x’ turns.
- Table below has more details of the deadly chamber effects & how they increase in severity though the Tower Event.
On Impossible Questline a new kind of Deadly Chamber Effect is included called Unnerving Resilience, which consist of 4 type of sub-effects, which are added during your progress on Impossible Questline:
- Strong Mind:
- All bosses have a 33% chance to resist status ailments that affect mana or prevent use of Special Skill.
- Elemental Resistance:
- Having multiple Heroes of the same element in your Team reduces the damage that enemies take from that element (-10% for each Hero of the same element).
- Unwavering Defense
- Status ailments that reduce defense are -50% less effective against all enemies.
- Absolute Resolve
- Enemy damage taken is reduced every time you use a Special Skill or a Battle Item. The damage taken reduction resets at the start of your turn.
The Strong Mind and Unwavering Defense are added starting from Floor 1.
The Elemental Resistance is added starting from Floor 16.
The Absolute Resolve is added starting from Floor 31.
Infographics & Guides
Credit: @cap
Click for Boss Special Skill Info
Image will be added when available
Click for graphic on Deadly Chambers & Styx Blessings
The actual blessings vary based on you previous selections.
Styx Blessings
image will be added when available
Deadly Chamber Effects
image will be added when available
The Blessings are changed in the live game, and it is based on your earlier selections
Blessing on Normal and Impossible Questline - Written format
Questline | Completed Floor | Options |
---|---|---|
Normal | 5 | All Heroes get 5% mana every time a Hero cast their Special Skill. +25% Healing. -15% Received damage reduction. |
Normal | 10 | +25% Healing. +15% mana every 5 turns. All Heroes with less than 50% mana gain 250 HP each turn. |
Normal | 15 | +15% Defense. +15% Critical chance. Summons a Styx Spirit Minion with 20% health and 20% attack inherited from the owner every 5 turns. |
Normal | 20 | All Heroes with less than 50% mana gain 250 HP each turn. +15% Critical Chance. All Heroes get 5% mana every time a Hero cast their Special Skill. |
Normal | 25 | All Heroes with less than 50% mana gain 250 HP each turn. All Heroes with less than 50% HP gain 10% mana each turn. All Heroes get 5% mana every time a Hero cast their Special Skill. |
Impossible | 5 | All Heroes get 5% mana every time a Hero cast their Special Skill. All Heroes with less than 50% HP gain 10% mana each turn. +15% Defense. |
Impossible | 10 | +15% Critical Chance. 250 HP every 5 turns. All Heroes with less than 50% HP gain 10% mana each turn. |
Impossible | 15 | All Heroes get 100 HP every time a a Hero casts their Special Skill. All Heroes with less than 50% mana gain 250 HP each turn. Stack (Max 10): All Heroes get +5% attack each turn. |
Impossible | 20 | +15% Critical Chance. Stack (Max 10): All Heroes get +5% attack each turn. All Heroes get 100 HP every time a a Hero casts their Special Skill. |
Loot & Rewards
Individual Stage Loot
On completing each stage, you are awarded with a Emblem & Tower Coin reward in addition to the usual stuff. See above graphics for a breakdown of this loot.
Event Placement Loot
Progression Reward – Tower Chest
A “Tower Chest” is awarded every 5 floors completed. It also creates a “Completion” reward of sorts where the 5th and Final Tower Chest will only be available on completing all 25 Normal levels.
Click for Summary of Coin. Emblems & an Example Set of "Tower Chest" Loot
Loot Summary
Each Tower Chest features a mixture of Fixed Loot (Emblems & Coins) and Random Loot (Crafting/ Ascension Materials & Battle Items).
Tower Chest | Stage Unlocked | Tower Coins | Emblems |
---|---|---|---|
1 | 5 | 10x | 10x |
2 | 10 | 10x | 10x |
3 | 15 | 10x | 10x |
4 | 20 | 10x | 20x |
5 | 25 | 25x | 30x |
Total | - | 65x | 80x |
Tower Coin
Tower Coins can only be gained from the Ninja Tower, Tower of Magic and Tower of Styx Events as either progress rewards, stage rewards or final placement rewards. Oh and offers too…
Click for Image & Tool Tip
In Game Tool-Tip:
Used for a free summon at the Tower Summon. You need 100 coins for one summon.
This Item can be received as a reward from the Tower Events
Share Your Teams & Results for Tower Of Styx Floors!
Post your teams in a comment down below, and how you did!
- Which team did use for each Floor?
- What Battle Items did you use, if any?
- Which Floors did you defeat?
- Would you do anything different next time?
- Anything else interesting to share?
Tower Summons & Offers
The below section summarize the Odds & Offers for the two portals associated with the Tower of Styx Event.
Click for Portal Odds & Summon Costs
Tower of Styx HERO Portal
Classic Heroes
- Rare Classic Hero: 63.1%
- Epic Classic Hero: 20.8%
- Legendary Classic Hero: 1.5%
Tower of Styx Heroes
- Rare Styx Hero: 7.9%
- Epic Styx Hero: 5.7%
- Legendary Styx Hero: 1.0%
Bonus Draw
- Legendary Hero of the Month: 1.3%
Styx Troop Portal
Click for Odds & Summon Costs
- Rare Classic Troop = 85%
- Epic Classic Troop = 10%
- Epic Styx Troop = 5%
Summon Costs
You CAN use your Epic Troop Tokens (ETT’s) in the Ninja Portal. Gem Summon Costs remain the same:
- 1x = 200 Gems
- 10x = 1600 gems
Summoning Costs
The costs of summoning are listed below
Single Summon:
- 100x "Tower Coins
- 300x Gems
10x Summon:
- 2600 Gems
There is currently no “30x” summon option
Avoiding Overspending & Heartache |
---|
Or: How many summons are needed to get a Tower of Styx Hero? |
Below Maths is current as of September 2022 portal. |
Occurence | 1x |
10x |
30x |
100x<br |
500x |
1500x |
---|---|---|---|---|---|---|
Get at Least 1 Styx Hero (3*-5*) | 14.6% | 79.4% | 99.1% | 100% | 100% | 100% |
Get at Least 1 of Any 5* Styx Hero | 1.0% | 9.6% | 26.0% | 63.4% | 99.3% | 100% |
Get at Least 1 Particular 5* Styx Hero | 0.17% | 1.7% | 4.9% | 15.4% | 56.6% | 91.8% |
Get at Least 1 of Any 4* Styx Hero | 5.7% | 44.4% | 82.8% | 99.7% | 100% | 100% |
Get at Least 1 Particular 4* Styx Hero | 1.9% | 17.5% | 43.8% | 85.3% | 100% | 100% |
Get at Least 1 3* Styx Hero | 7.9% | 56.1% | 91.5% | 99.9% | 100% | 100% |
Any Styx Troop | 5.00% | 40.13% | 78.54% | 99.41% | 100.00% | 100.00% |
A Specific Styx Troop | 1.00% | 9.56% | 26.03% | 63.40% | 99.34% | 100.00% |
Putting That In Perspective
-
If 1 million players each spent
US$26.00to do 10 Summons, 206,000 of those players would NOT get ANY Styx Heroes -
If 1 million players each spent
US$259.97to do 100 Summons, 366,000 of those players would NOT get ANY Styx 5* Heroes -
If 1 million players each spent
US$1,299.87to do 500 Summons, 434,300 of those players would NOT get a particular Styx 5* Hero
Offers
Click for Offers Screenshots
These are from Tower of Magic. I will update them from the live game
Day 1:
Day 2:
Day 3:
Day 4:
Day 5:
Questions?
If you have question that have not been answered above about the Tower Of Styx Event, please post them down below.
Tower of Styx Heroes
To Discuss the Power or Effectivness of the Tower of Styx Heroes please use this thread:
- NEW ⚖️ Amphitrite - 5* Ice / Blue from Tower of Styx
- ⚖️ Charon - 5* Dark / Purple from Tower of Styx
- ⚖️ Erebus - 5* Fire / Red from Tower of Styx - #4 by Nightmare2048
- ⚖️ Hypnos - 5* Fire / Red from Tower of Styx
- ⚖️ Nemesis - 5* Holy / Yellow from Tower of Styx
- ⚖️ Nyx - 5* Dark / Purple from Tower of Styx
- ⚖️ Thanatos - 5* Ice / Blue from Tower of Styx
- ⚖️ Arges - 4* Dark / Purple from Tower of Styx - #3 by Nightmare2048
- ⚖️ Brontes - 4* Nature / Green from Tower of Styx
- ⚖️ Steropes - 4* Holy / Yellow from Tower of Styx
- ⚖️ Dante - 3* Fire / Red from Tower of Styx
- ⚖️ Virgil - 3* Ice / Blue from Tower of Styx
Beta Information on the Tower of Styx Heroes:
- 🧪 Early Information on New Styx Heroes [Part of The Beta Beat v48]
- 🧪 Early Information on Round 2 of Tower of Styx Heroes [Part of The Beta Beat v50] - #67 by Sympathy4devil
Styx Troops:
Related Threads
Beta & Announcements