Let me break it down for you, why it was non negotiable for them to introduce mirages of omega aka the limit breakers.
Their reason behind the scenes is : introduction of 6 STAR HEROES!
BEFORE THEY INTRODUCE 6* HEROES, they must first make a more even playing field. Since 5* cant always progress, from power creep standpoint (too big of a difference between 4* and 5*, they ââ gave us a yearââ for us to limit break 5* heroes, which would be a slightly worse in comparison to FIRST VERSIONS of 6* heroesâŚ
AND the rat race for 6* heroes begins⌠or it will?
Admittedly your team is far stronger than Mine (Rigard Magni Grimm Kiril Cyprian) But it was very noticeable the difference between Stage 4 and 5.
Stages 1-4 I didnât have to use any Items. Stage 5 I had to use Dragon attacks, Super Mana Potions, revive scrolls and Super Health Potions as well as 75 Gems to finish it off.
Didnt help that I had a poor board full of Green / Gold tiles to start it off but all the same these challenges are a real resource thief to those of us who havenât been in the game very long.
They gave us just enough to be right at the edge of gratification but you just couldnât get it. They know this game is gambling and they know the psychological behind gamblers. Soon you will be able to buy these limit breakers and they know weâll want that last one! With five colors and only one of these quests per month weâll be dying to get that last one and they play on that desire . Itâs simply manipulation at its most greedy way. Zynga is only about generating more money. The improvements to improve the game doesnât generate money so they donât focus on providing a better product but only things that bring in more money. When beta testers are quitting and moderators you should know weâre heading in a bad direction. When the communityâs voice is disregarded and betaâs voice isnât heard you know they donât give two shitz about us only our money
I feel you . Iâve been in the game 10 months or so and also had to pay 75 gems to beat it and my team is at 4320! If I was a real newbie I couldnât imagine reaching level 5 or surely not beating it. If you start this game now your at a huge disadvantage! But they know weâll be dying to get that last item and how long before you think that theyâll be sold?? Not long I should think. Five colors, one a month so theyâll be scarce enough to drive up our desire in order to break down and buy them
Probably the most perfide thing Sg has done so far.
So thatâs the first sentence why they introduce limit breakers, because there will be events were people with only S1 wonât be able to complete. So they introduced limit breakers, that those poor people will have a chance.
And than they locked it behind a 4800 TP requirement quest. WTF?
Please show me a S1 team (without costume thatâs not really S1 for me) with 4800 TP.
I know itâs only an suggestion, most of the time you donât need that TP, but thatâs true for all events/Quests/stages, doesnât change the fact that the quest to obtain items that should help poor S1 heroes only players complete hard Quests, is the hardest quest Sg released so far.
Sounds like a joke to me.
I still havenât finished the quest, but I will limit-break rare heroes first that Iâm still using and are fully emblemed, for example C.Brienne, Nordri, Melia. Then I will level up epic heroes and I have no plans for âbreakingâ legendary heroes.
Thanks for your enthusiasm for liking my enthusiasm.
Personally feel, this forum needs more enthusiasm to enjoy the game with new creativity instead of fixed thinking of the past-styles, which many times becomes a Speed-Breaker⌠& this Limit-Breakers can be helpful to break-thru many of those Speed-Breakers
I was doing the hero chest, so used a flask to be done with it. Else, I believe in efficiency & rarely use a flask for anything other than Atlantis & Rare3 in challenge Events.
Took team of : Gazelle - Heimdall - LoLo - Glenda - Cobalt with battle items : Revive scrolls, Bombs, Antidotes, Small Mana
Lolo was mainly for copy-whacking the bosses, & bcoz, I could not take Frida due to the rule of no ailments cane given⌠(Unless I missed something)
Since green is reflected, Hemdall was useful but got killed once in last stage bcoz of my mistake of not over healing in the beginningâŚ, so had to be revived, then I simply worked to charge & over-heal all team, it was easy - peasy.
So I started out with a mono blue, but then realized it relied heavily on buffs and ailments so I took a different approach to avoid both. This teams been working out: