[Master Discussion] - Mirages of Omega (Limit Breaker) Quest - Guide, Sharing & Discussion

:eyes: Sneak Peek

2021 Sneak Peek! 🆕


:arrow_double_up: Aether (aka Limit Breaker)

Limit Breakers can be used to further advance your heroes.
There are 5 different “elements” for the limit breakers and 3 different rarities. You can only use Nature Limit Breakers for Nature Heroes.

Quick reference created by @VeryQuietly :slight_smile:

These items can received for war and tournament results:

Click for tournament loot details

Here are the chances to get these from each tier in Tournament:

Tier Draws Aether III Aether II Aether I
Top 1% 4 5% 30% 65%
Top 5% 3 5% 30% 65%
Top 10% 3 3% 27% 70%
Top 25% 2 5% 95%
Top 50% 1 100%

:money_mouth_face: Limit Breaking Costs

See table below for a summary of the cost to limit break a hero.

Click for details for limit breaking cost
Hero/costume Rare L.Bs Epic L.Bs Legendary L.Bs
Rare hero 5 - -
Rare costume 1 - -
Epic hero 20 5 -
Epic costume 3 - -
Legendary hero 35 20 5
Legendary costume 5 - -

:arrow_up: Additional Levelling Costs

  • Basically, the limit breaker just UNLOCKS the additional +5 levels.
  • You then need to level the hero up like normal by feeding trainers/ feeder heroes to them…
  • Unlike normal levelling, to go from one level to the next, there is a cost in both food and exp (like normal) AND iron + ascension materials.*

Click for full break-down Food, Iron, Ascension Material & Exp Required for Advanced Levelling!

Ascension Material Costs

Note: These only apply when you go from {x} level to {y} level.
Note 2: These costs are the same for the normal hero as for a costume.

Rarity Element Item 1
(Per Level)
Item 2
(per level)
Item 3
(per level)
Rare Fire Nil
10x Wooden Shield
10x Strong Rope -
Rare Ice Nil
10x Leather Armor Shield
10x Sharpening stone -
Rare Nature Nil
25x Advanturer’s Kit
25x Practice sword -
Rare Holy Nil
25x Rugged Clothes
25x Training manual -
Rare Dark Nil
10x Arcane Scripts
10x Dagger -
Epic Fire 1x Battle Manual
25x Wooden Shield
25x Strong Rope -
Epic Ice 1x Battle Manual
25x Leather Armor Shield
25x Sharpening stone -
Epic Nature 1x Battle Manual
50x Advanturer’s Kit
50x Practice sword -
Epic Holy 1x Tall Boot
50x Rugged Clothes
50x Training manual -
Epic Dark 1x Tall Boot
25x Arcane Scripts
25x Dagger -
Legendary Fire 1x Chainmail Shirt
50x Wooden Shield
1x Scabbard
50x Strong Rope
1x Hidden Blade
Only on L85
Legendary Ice 1x Battle Manual
50x Leather Armor Shield
1x Scabbard
50x Sharpening stone
1x Warm Cape
Only on L85
Legendary Nature 1x Chainmail Shirt
100x Advanturer’s Kit
1x Tall Boots
100x Practice sword
1x Sturdy Shield
Only on L85
Legendary Holy 1x Battle Manual
100x Rugged Clothes
1x Tall Boots
100x Training manual
1x Orb of Magic
Only on L85
Legendary Dark 1x Battle Manual
50x Arcane Scripts
1x Tall Bots
50x Dagger
1x Trap tools
Only on L85

Food & Iron Costs

Note: These apply PER FEEDER.
*Note 2: These are listed as {x} / {y} which correlates to "Food Cost" / "Iron Cost"

Rarity +1 Level +2 Level +3 Level +4 Level +5 Level
Rare (3*) 4,158 / 1,279 4,200 / 1,300 4,242/ 1,321 4,284 / 1,342 4,326 / 1,363
Epic (4*) 7,140 / 2,430 7,200 / 2,460 7,260 / 2,460 7,320 / 2,520 7,380 / 2,550
Legendary (5*) 12,900 / 4,550 13,000 / 4,600 13,100 / 4,650 13,200 / 4,700 13,300 / 4,750
Rare Costume 3,118 / 959 3,150 / 975 3,81 / 990 3,213 / 1,006 3,244 / 1,022
Epic Costume 5,355/ 1,822 5,400 / 1,845 5,445 / 1,867 5,490 / 1,890 5,535 / 1,912
Leg. Costume 9,675 / 3,412 9,750 / 3,450 9,825 / 3,487 9,900 / 3,525 9,975 / 3,562
OLD Food & Iron Costs

Food & Iron Costs

Note: These apply PER FEEDER.
*Note 2: These are listed as {x} / {y} which correlates to "Food Cost" / "Iron Cost"

Rarity +1 Level +2 Level +3 Level +4 Level +5 Level
Rare (3*) 8,358 / 7,623 8,400 / 7,650 8,442 / 7,677 8,484 / 7,704 8,526 / 7,731
Epic (4*) 13,140 / 12,105 13,200 / 12,150 13,260 / 12,195 13,320 / 12,240 13,380 / 12,285
Legendary (5*) 22,900 / 21,715 23,000 / 21,800 23,100 / 21,885 23,200 / 21,970 23,300 / 22,055
Rare Costume 6,300 / 7,623 6,300 / 7,650 6,300 / 7,677 6,300 / 7,704 6,300 / 7,731
Epic Costume 9,000 / 12,105 9,000 / 12,150 9,000 / 12,195 9,000 / 12,240 9,000 / 12,285
Leg. Costume 15,000 / 21,715 15,000 / 21,800 15,000 / 21,885 15,000 / 21,970 15,000 / 22,055

Exp per Level

Rarity +1 Level +2 Level +3 Level +4 Level +5 Level
Rare (3*) 2,205 2,280 2,355 2,432 2,511
Epic (4*) 7,119 7,305 7,493 7,684 7,877
Legendary (5*) 14,662 15,000 15,342 15,688 16,038

:mechanical_arm: Example Stat Boosts

You get an initial boost to the heroes base stats when you apply the limit breaker. Then there are additional stat boosts for every “Advanced Level” you progress.

The degree of this stat boost depends on the rarity of the hero. The listed stat boost (below) applies to all three base stats (Attack, Def & HP).

Rarity Limit Break Boost Advanced Levels
(Per level)
Rare (3*) 5.0% 1.54%
Epic (4*) 3.2% 1.03%
Legendary (5*) 2.9% 0.92%

So by the end of it all, you get the following boost to max stats:

  • Rare = 113.34% boosted stats
  • Epic = 108.63%
  • Legendary = 107.61%

Beta information about Limit Breakers:
:link: 🧪 Early Information on Advanced Hero Levels (aka Limit Breakers) [Part of The Beta Beat v37 & V39]

Beta information about the quest:
:link: 🧪 Early Information on Mirages of Omega (aka Limit Breaker) Quest [Part of The Beta Beat V39]

:compass: Mirages of Omega (aka Limit Breaker) Quest

Staff have indicated they expect the quest to be monthly.
Duration: 36 hours

The Limit Breaker Quest is element oriented.
Dates for each element:

Element Date 1 Date 2
Ice 2021 June 2021 November
Fire 2021 July 2021 December
Holy 2021 August 2022 January
Nature 2021 September 2022 February
Dark 2021 October 2022 March

A summary of the quest & it’s rewards:

Click for Details
Stage WE Cost Wave count Team Power
(Suggested)
Limit Breaker Rewards Boss Info
1 4 4 2500 2x Rare Boss Type 1 + 2 Mobs
2 9 4 3500 5x Rare
1x Epic
Boss Type 2 + 2 Mobs
3 14 5 3900 10x Rare
3x Epic
Boss Type 1 + 2 Mobs
4 19 5 4300 15x Rare
8x Epic
1x Legendary
Boss Type 2 + 2 Mobs
5 24 5 4800 20x Rare
12x Epic
3x Legendary
Boss Type 1 + 2

In Beta we have seen the Fire and Ice version of the quest.

There are special rules for each quest stages, which are the following:

Click for details
Element Special Rules
Fire All Fire Heroes get the following status effects every 5 turns:
- All Fire Heroes get +50% attack for 5 turn
- All Fire Heroes counterattack with 20% of the damage received for 5 turns.

All Enemies have an innate resistance against Status Ailments
Ice All Ice Heroes get the following status effects every 5 turns:
- All Ice heroes get +75% power for Special Skill attacks for 5 turns
- All Ice heroes share received damage with each other for 5 turns.

All Enemies have an innate resistance against Status Ailments.
Holy Holy Heroes are boosted in Mirages of Omega!
- Every 5 turns, all Holy Heroes get +50% mana generation for 5 turns.
- Every 5 turns, all Holy Heroes get +25% chance of dodging special attacks for 5 turns.

All Enemies have an innate resistance against Status Ailments.
Nature Nature Heroes are boosted in Mirages of Omega
- Every 5 turns, all Nature Heroes get +25% increase of any healing received for 5 turns.
- Every 5 turns, all Nature Heroes regenerate 120 HP over 5 turns.
All enemies have an innate resistance against status ailments.
Dark Unknown

Boss/ Enemy Info

  • The Enemies & Bosses are unique and new.
  • All enemy Mobs are “elite enemies” in that they have a special skill & mana bar.
Click for details for Fire version
Element Enemy / Boss Special Skill
Fire Mobs:
Awakened Fire Aether
Or
Squire of Fire
Omega Strike:
- Deals 400% damage to the target
- The target receives X Burn damage over 5 turns
- The target gets -60% mana generation for 5 turns
- The caster reflects all status effects and 80% damage back to the attacker and block other negative effects from enemies’ Ice Special Skills for 5 turns
The actual burn damage over 5 turns (X) depends on the stage. Look for it in the next table.
Boss Type 1:
Limit Guardian
Trial of Fire:
- Deals 245% damage to the target
- Steals all dispellable buffs from the target and randomly distributes them on allies
- Summons a Fire Minion for all allies with 5% HP and 10% attack inherited from the caster.
- The target receives Y Burn damage over 5 turns.
The actual burn damage over 5 turns (Y) depends on stage. Look for it in the next table.
Boss Type 2:
Limit Guardian
Trial of Fire:
- Deals 130% damage to the target and nearby enemies
- Steals all dispellable buffs from the target and nearby enemies and randomly distributes them on allies
- Summons a Fire Minion for all allies with 5% HP and 10% attack inherited from the caster.
- The target and nearby enemies get -8% mana generation for 5 turns. This effect can’t be cleansed.
Click for details for Ice version
Element Enemy / Boss Special Skill
Ice Mobs:
Awakened Aether
Or
Limit Squire
Omega Strike:
- Deals 400% damage to the target
- The target gets -75% decrease for any healing received for 5 turns. This effect can’t be cleansed.
- The target gets -60% defense for 5 turns
- The caster reflects all status effects and 80% damage back to the attacker and block other negative effects from enemies’ Nature Special Skills for 5 turns
Boss Type 1:
Limit Guardian
Trial of Frost:
- Deals 245% damage to the target
- Steals all dispellable buffs from the target and randomly distributes them on allies
- Summons an Ice Minion for all allies with 5% HP and 10% attack inherited from the caster.
- The target gets -60% defense for 5 turns.
Boss Type 2:
Limit Guardian
Trial of Ice:
- Deals 130% damage to the target and nearby enemies
- Steals all dispellable buffs from the target and nearby enemies and randomly distributes them on allies
- Summons an Ice Minion for all allies with 5% HP and 10% attack inherited from the caster.
- The target and nearby enemies get -75% decrease for any healing received for 5 turns. This effect can’t be cleansed.

Boss / Enemy statistics and changing part in Special Skills per stage:
There is little variance in the Mob stats. I wrote the average numbers in to this table after the ~ sign.
Format: Attack / Defense / HP
The Fire Mobs Burn damage depends on Attack so it varies too, and I wrote average numbers for this too.
Click for details for Holy version
Element Enemy / Boss Special Skill
Holy Mobs:
Awakened Aether
Or
Limit Squire
Omega Strike:
- Deals 400% damage to the target
- The target gets -21% accurancy for 5 turns. Chance to miss also applies to offensive Special Skills.
- The target gets -60% defense for 5 turns
- The caster reflects all status effects and 80% damage back to the attacker and block other negative effects from enemies’ Dark Special Skills for 5 turns
Boss Type 1:
Limit Guardian
Trial of Ice:
- Deals 130% damage to the target and nearby enemies
- Steals all dispellable buffs from the target and nearby enemies and randomly distributes them on allies
- Summons a Holy Minion for all allies with 5% HP and 10% attack inherited from the caster.
- The target and nearby enemies get -19% accuracy for 5 turns. Chance to miss also applies to offensive Special Skills.
Boss Type 2:
Limit Guardian
Trial of the Moon
- Deals 245% damage to the target
- Steals all dispellable buffs from the target and randomly distributes them on allies
- Summons an Holy Minion for all allies with 5% HP and 10% attack inherited from the caster.
- The target gets -60% defense for 5 turns.

Boss / Enemy statistics and changing part in Special Skills per stage:
There is little variance in the Mob stats. I wrote the average numbers in to this table after the ~ sign.
Format: Attack / Defense / HP
The Fire Mobs Burn damage depends on Attack so it varies too, and I wrote average numbers for this too.
Click for details for Nature version
Element Enemy / Boss Special Skill
Nature Mobs:
Awakened Aether
Or
Limit Squire
Omega Strike:
- Deals 400% damage to the target
- The target gets -60% attack for 5 turns.
- The target gets -60% mana generation for 5 turns
- The caster reflects all status effects and 80% damage back to the attacker and block other negative effects from enemies’ Fire Special Skills for 5 turns
Boss Type 1:
Limit Guardian
Trial of Nature:
- Deals 245% damage to the target.
- Steals all dispellable buffs from the target and randomly distributes them on allies
- Summons a Nature Minion for all allies with 5% HP and 10% attack inherited from the caster.
- The target get -60% mana generation for 5 turns.
Boss Type 2:
Limit Guardian
Trial of the Flora
- Deals 130% damage to the target and nearby enemies.
- Steals all dispellable buffs from the targetand nearby enemies and randomly distributes them on allies
- Summons a Nature Minion for all allies with 5% HP and 10% attack inherited from the caster.
- The target and nearby enemies gets -60% attack for 5 turns.

Boss / Enemy statistics and changing part in Special Skills per stage:
There is little variance in the Mob stats. I wrote the average numbers in to this table after the ~ sign.
Format: Attack / Defense / HP
The Fire Mobs Burn damage depends on Attack so it varies too, and I wrote average numbers for this too.
Click for details of Boss/Monster stats
Stage Enemy stat Boss stats Change in Special Skill
1 ~660 / 350 / 705 1199 / 523 / 1831 Burn damage for Fire Mobs: ~260
Burn damage for Fire Boss: 200
These values will might be less due to the difficulty decrease
2 ~1150 / 560 / 1115 2098 / 832 / 2914 Burn damage for Fire Mobs: 310
3 ~1350 / 600 / 1210 2487/ 904 / 3166 Burn damage for Fire Mobs: ~375
Burn damage for Fire Boss: 285
4 ~1590 / 650 / 1305 2909 / 976 / 3418 Burn damage for Fire Mobs: ~430
5 ~1970 / 750 / 1500 4219 / 1315 / 4603 Burn damage for Fire Mobs: ~540
Burn damage for Boss: 485

Guides, Thx to @cap

Ice version

Fire version

Holy Version

Nature Version:
1632346487976

24 Likes

Guides by @cap

and by @VeryQuietly


Also staff have indicated to Mods that the Aether Quest will be approximately monthly (but random)

7 Likes

Thx, I have updated the Schedule part…

3 Likes

Not sure where to put this info, but they’ve updated the tournament rewards to include Aether.

Tier Draws Aether III Aether II Aether I
Top 1% 4 5% 30% 65%
Top 5% 3 5% 30% 65%
Top 10% 3 3% 27% 70%
Top 25% 2 5% 95%
Top 50% 1 100%
5 Likes

Just FYI, green reflect means it reflects dispels too! So don’t even try Melendor or Fogg, they’ll just smack themselves silly. (however you can use dispellers in other colors)

Since everybody resists ailments, I found Gazelle to be invaluable for this quest, as she supercharges tile damage, and even with a green 3-stack most mobs would go down in a single match-3. Overhealing is also critical so either bring Garnet or Gullinbursti as the boosted HP adds a lot of extra survivability.

Limit broken Kiril+costume:


Leveling costs:

Click for pics



Note: Increased feeder XP for costumes still apply after being limit broken. It appears you need a farmable 3* item (in this case a battle manual) for each LB level you go up.

6 Likes

If you choose to use the Limit Breaker on a hero. Is it for good or will we have a way to reset it and use it on a different hero? :blush:
@Guvnor @Petri

2 Likes

Thx, I have included this in the OP.
I have also added the graphics what are linked by @Guvnor to OP too.

1 Like

No, they are like ascension materials. Once you have used them, then they are gone, and there is no way to reset them.

2 Likes

So, now that tournaments are more important than ever seems like it could be time for SGG to fix the “0 attacks problem” that exist since tournaments were launched.

7 Likes

Yes, without the tournament (and war) loot (and bought offers) you will able to limit break the first set of rainbow team by March 2022.

5 Likes

The ratio of top 1% and top 5% is similiar to quest:

5* ÷ 4* ÷ 3*

1 ÷ 6 ÷ 13

Does the staff realize that this will lead to shortage of 3* aether and abundance of 4* aether?

1 Like

I doubt it, that would mean they actually thought about the new feature they are adding as apose to just trying to grab cash as quickly as possible.

6 Likes

That is correct.

As affirmed above, they are indeed scheming and planning… to get a bunch of cash from the players. Wanna bet that we will be seeing gem offers soon with Aethers in it? We saw that on emblems. We saw that on ascension mats. They’ll mask it as if it has limited sources at the onset, i.e. quests, tourneys, wars, etc. Don’t be surprised when it starts pestering our screen with offers. I wonder if they will be using Magpies this time as with emblems. Seagulls??

7 Likes

Wasn’t there more than a month delay between emblem intro and first emblem offer?

I can’t remember whether the Magpie offer came first or those sold from the in-game Shop, which exchange involve gems. On the Magpie offers, emblems were exchange for real life currencies.

Just completed the quests.

Still can not upgrade a blue 5 star.

Could upgrade a blue 4 star but in case I get the big aether, I have shortage of medium aethers and it will block my 5 star ascension in future.

Could upgrade a blue 3 star but who cares about these… you’d either have to go all in aiming for rare raid tournaments or event challenges or don’t start at all. For me personally that’s just another maxed hero staring at me that I don’t ever use.

Result: can’t even use rewards from this quest. But thanks for taking 60 WE. I hope it really isn’t once per month - if we’re to have the limit breakers regardless of the issues they’ll bring for players, at least I want to get over with it asap.

4 Likes

You got a discount? You lucky bastard. :joy:
They took 70 WE from me.

7 Likes

Shop come first at 18 February 2019, Emblem intro at 14 January 2019. So it is a little after a month. Magpie was late 2019.

1 Like

Yea, could be 70! One quest taking over 50 at once is ridiculous enough for me to stop paying attention to the maths!

So what is going to be this event’s frequency? Once a month?

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