It’s time for Trials of Fortitude!
This is the second of the Trials in the 3rd Cycle!
NOTE: The Trial officially starts at 07:00 GMT. This post is scheduled to go live a couple hours earlier at 05:15 GMT.
Increased Difficulty of the Final Stage
According to the Version 20 Release Notes, the Final Stage is now harder:
The big question is:
How much harder?
Trials of Fortitude previously had 4195 HP per Final Boss.
In the most recent Trials of Justice, Shadows, and Strength after Version 20 released, we saw increased HP in the Final Bosses — presumably we’ll see the same in Trials of Fortitude.
If you are first to make it through Stage 3, please take note of the Final Boss HP, and take a screenshot so I can add it here. Thanks!
We don’t know, however, whether there are corresponding changes in the Defense and/or Attack stats.
Did you notice any change in difficulty for the Final Stage?
- YES! It was much harder
- Yes, it was a little harder
- Yes…I think…maybe it was a little harder? Didn’t really seem any different.
- No, I don’t think I noticed a difference
This thread is for sharing and discussing your teams and results.
You may also be interested in these older threads from previous times Trials of Fortitude occurred:
- [Feb 24, 2019] Trials of Fortitude Teams – Share Yours & Discuss!
- [Jan 20, 2019] Trials of fortitude teams
- [Jan 20, 2019] Trials of Fortitude is ridiculous
Trials of Fortitude allows Clerics and Druids
The bosses are Boril, Brienne, Horghall, and Vivica
Monsters are green/nature and blue/ice
Final Boss HP
Version 19: Each boss in Stage 3 had 4195 HP
Version 20: To Be Determined — if you’re first to finish, please post a screenshot of the final Boss HP!
[ RESERVED FOR SCREENSHOT OF FINAL BOSS HP IN VERSION 20 ]
Trials of Fortitude was originally one of the highest HP sets of bosses at 4195.
Particularly with Vivica amongst the Final Bosses, carpet bombing/item nuking was a commonly required approach. At 4195 HP, 5 Dragon Attacks (2000 damage not counting DoT), 5 Bombs (1500 damage), and 4 axes (800 damage) could completely kill the bosses. The item usage could be reduced by charging offensive specials prior to the bosses, and firing them at the start of the boss battle, and by making tile matches.
The potential for an increase in HP will likely make that approach still workable — but may require some additional items or non-item damage. For comparison, Trials of Strength bosses each increased by 173 HP, and Trials of Justice each increased by 288 HP.
Any HP increase is likely to make a battle without heavy item usage at least a bit harder, as Vivica’s healing was already potentially hard to overcome and do enough damage fast enough to kill her off before she healed, particularly with the lack of heavy hitters in the Cleric and Druid Classes.
@Mariamne’s excellent overview of the Trials of Fortitude:
NOTE: @madmarv is planning to create new video guides for the updated Class Trial difficulty as of the V20 release.
How did you do last time on Trials of Fortitude?
- Last time I beat all 3 stages
- Last time I beat just the first 2 stages
- Last time I beat just the first stage
- Last time I wasn’t playing yet, or was unable to beat any stages
- Last time…I’m not sure, they’re all a blur
How did you do this time on Trials of Fortitude?
- This time I beat all 3 stages
- This time I beat just the first 2 stages
- This time I beat just the first stage
- This time I couldn’t beat any of the stages
Did you need to use a lot of items this time on Trials of Fortitude?
- Yeah, I nuked the bosses from space. Ripley would approve.
- I used some items to finish off the bosses, but it wasn’t the full arsenal
- I used support items like mana, banners, healing, and maybe a battle item or two, but nothing too crazy
- I just used some minor items, like healing, mana, or antidotes
- I didn’t use any items
A helpful reminder from @Gryphonknight:
Share Your Team & Results!
Post your team in a comment down below, and how you did!
Did you notice any change in difficulty from last time?
Did your team change notably since last time?
What items did you use, if any?
The Cleric and Druid Classes skew heavily toward healers — unlike some of the Trials, there are many to choose from. Did you bring any healers along?
While having healer options is nice, the Cleric and Druid Classes are quite light on hitters. Did you find it hard to build a team with sufficient offensive power?
Cleric Boril can be effective for killing boss Horghall by getting him to suicide on Boril’s riposte. Did you bring Boril along, and if so, did you find that an effective tactic?
What are you doing with your shiny new Emblems?
Anything else interesting to share?