🏅 [Mar 23, 2019] 1st Raid Tournament! — 4* Rush Attack, All Elements

This Week’s Raid Challenge


  • Elements Allowed: All — no restrictions

  • Hero Rarities Allowed: 4* or below

  • Troop Rarities Allowed: 3* or below

  • Special Rule: Rush Attack — All Special Skills are set to Very Fast!

Share & Discuss Your Teams, Thoughts, and Questions!

Some topics to start off with:

  • Do this week’s restrictions on hero/troop rarity and elements make your bench depth better or worse suited to this Raid Tournament than Regular Raids?

  • Are there heroes you’re likely to use for this Tournament that you normally don’t make use of anymore?

  • Are there heroes you plan to power level for this Tournament, or level before the next time a Tournament like this one rolls around?

  • What are you thinking about using for your Defense Team?

  • Are there heroes you expect to see on Enemy Defenses that you think you’ll have a harder time dealing with than usual because of the restrictions or special rule in this Tournament?

  • Which of your heroes will you be likely to use on your Attack Teams?

  • Will the restrictions or special rule of this Tournament change your usual approach to color stacking or team building?

  • Are there elements of this week’s Tournament that are unclear to you?

Overview of Weekly Raid Tournaments

Note: I formulated this guide with a mix of information from beta, release notes, and observations from the first live Raid Tournament.

Now that the first of the Weekly Raid Tournaments has been released, I will be finalizing these notes to update anything that has changed, and create a separate thread in #player-guides for future reference after this first Tournament ends.

:busts_in_silhouette: Tournament

Here’s the overall process for the Tournament:

:tickets: Attacking

Other than restrictions on heroes/troops and Special Rules, the Raids themselves in Weekly Raid Tournaments work the same way as regular Raids.

Each day, you’ll be able to attack up to 5 teams.

The flags used for Raid Tournaments are separate from regular Raid flags.

(Side note: kills in Raid Tournaments count toward your Wanted: Heroes Raid Chest, so Raid Tournaments also effectively give you extra flags to potentially help fill your chest.)

One notable difference to Regular Raids — you can’t reroll.

The matches you get are whatever they are. But that’s different than Regular Raids, because everyone is playing under the same restrictions — if the week’s Tournament only allows 3* heroes, it’s not like you’re taking your 3* team up against someone’s 4* team. Players with deeper benches meeting the requirements will obviously benefit, but just having a pile of maxed 5* or the best HOTM won’t do anything for you in a tournament that doesn’t allow 5* heroes.

For the whole of the Tournament, you have 4 “Lives.” Each time you lose a Raid, you lose one life.

The lives do not reset across days of the Tournament.

Once you’d lost 4 times at any point during the Tournament, you are out.

If you choose, you can pay some gems to reset your lives after 4 losses — but your score and ranking would still be lowered because of the losses. Paying to reset your lives does NOT give you an advantage from the Raids you’ve already fought. It simply allows you to continue using your normal 5 flags per day and not be “out” of the Tournament.

There is no way to buy additional flags. So everyone ultimately had the same number of maximum flags to use for attacks during the Tournament. The only thing gems allow you to do is continue playing if you’ve used up all of your lives.

@NPNKY explained this well:

CAVEAT: How this worked in beta changed SEVERAL times during testing. It’s very possible we’ll see how all of this works evolve over time, much like Alliance Wars have changed many times since initial release.

:trophy: Scoring

To add some of my own thoughts to that:

Difficulty Bonus

The Difficulty Bonus seemed to me to be a little esoteric in beta.

The general concept of comparing the defense’s average performance against your average performance as an attacker makes sense — but how that’s turned into a particular number of points was not clear to me.

I imagine many people will be interested in trying to deduce more insight into this element.

Defense Team Grade

I found this was actually very clear and useful — and I think provides some insights into regular Raid Defense Teams too.

The grades are assigned based on a percentage of wins by your Defense Team:

The Defense Grade is determined based on the win percentage of your Defense Team. At the end of each Battle Day, you receive points based on your grade.

Percent Won Grade Points
60% A 900
50% B 650
40% C 500
30% D 400
0% E 200

My Personal Take on This:

The top grade in this approach was awarded to a Defense Team that won 60% of the time. To me, that’s a good confirmation of what many of us have long accepted: Raids are unfair, but not for the reasons you think - Raids MASTER — that is, they heavily favor the attacker, and even a top-notch Defense Team will lose much of the time.

:no_entry_sign: Restrictions

Each Week can have restrictions on:

  • Hero and troop rarity — e.g. only allowing 3* heroes and 2* troops or below

  • Elements — e.g. no red/fire heroes allowed

:dizzy: Special Rules

Each week has ONE Special Rule in effect. (At least in beta; it’s possible live Tournaments may sometimes have multiple Special Rules at once.)

The possible Special Rules are:

Whichever Special Rule is in effect for a given Tournament remains in effect for the entirety of that Tournament.

The Special Rule affects both Defense and Offense teams.

Some Clarifications/Expansions

  • Rush Attack makes all hero specials of any speed Very Fast — it doesn’t require Very Fast heroes, it turns all heroes into Very Fast heroes. Heroes that are normally Slow or Average can become quite powerful in this setting.

  • Bloody Battle makes any healing effects do nothing. It doesn’t prohibit healers, it just prevents the healing portion of their special skill from having any effect.

  • Buff Booster adds an attack buff to each hero for each active buff on that hero. Using heroes with special skills that grant buffs or multiple buffs can lead to very high attack boosts. These buffs stack with normal attack buffs.

:gem: Rewards

Acronyms in this table:

  • AM: Ascension Materials
  • EHT: Epic Hero Token
  • ETT: Epic Troop Token

Any of the tiers starting at top 75% have a chance for ascension mats.

Here’s the current breakdown for ascension mats, tokens, and Emblems (for simplicity, I didn’t include the Flasks, Atlantis Coins, Battle Items, and Crafting Materials that are in loot in addition to these):

Tier AM Chance EHT/ETT Chance Emblems Chance
75-100% 0 0 1 Draw: 100% x1
50-75% 1 Draw: 5% 3* 1 Draw: 5% EHT, 15% ETT 1 Draw: 20% x3, 30% x2, 50% x1
25-50% 1 Draw: 18% 3*, 2% 4* 1 Draw: 15% EHT, 25% ETT 1 Draw: 40% x5, 60% x3
10-25% 1 Draw: 22% 3*, 3% 4* 2 Draws: 20% EHT, 40% ETT 1 Draw: 40% x5, 35% x10, 25% x20
5-10% 2 Draws: 45% 3*, 5% 4* 2 Draws: 25% EHT, 45% ETT 1 Draw: 10% x50, 20% x30, 30% x20, 40% x10
1-5% 2 Draws: 95% 3*, 5% 4* 2 Draws: 40% EHT, 60% ETT 1 Draw: 5% x100, 30% x50, 30% x30, 35% x20
Top 1% 2 Draws: 90% 3*, 10% 4* 3 Draws: 50% EHT, 50% ETT 1 Draw: 25% x100, 50% x35, 30% x40

:thinking: Feedback on Raid Tournaments

Please visit this thread for general feedback and discussion: 🏅 Weekly Raid Tournaments – Post-Launch Feedback – Unfair Matches [dev response on post 476] and Scoring? Appropriate Difficulty? Loot Tiers? See thread for more topics

:link: Other Related Threads

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(I am not a moderator)

1 Like

Is it good hype? Are you looking forward to Raid Tournaments?


I am curious, does the very fast special skills, bloody battles, and (I forget the third one) healers need not apply maybe - apply all the time or are they a part of the rules that apply to a specific tournament?

They apply to a specific Tournament, one at a time — at least that’s how it was in Beta. So it’s only one Special Rule per week.

But the potential for something we could call a “Bloody Very Fast Buffer” (using Bloody as a superlative, like the British) is reason enough to hope some day there will be a special Tournmament with all at once.

I assume it would look something like this:


Really, hate to say this but I don’t need a very fast bloody buff. That is my daily regime. You need to dig deeper. Lol

1 Like

Yep, good hype. I’m looking forward to it.


@zephyr1 I am so appreciative of the time and effort you have put into getting these threads started! (and will continue to do so once they get rolling)

Myself and most of my alliance mates are really looking forward to trying these, I only got into beta in time to try a couple times before the launch of v20.

I hope people will be patient, as I am sure there will be lots of feedback, and issues that may need to be tweaked or added, or bugs/glitches………but the start of something fun I believe, let the games begin!


How about a Very Fast Bloody Buffy? :woman::dagger::vampire:

Or Buffed Very Fast Blood? :dna: :heartbeat: :dash:

…this thing better start soon, I’m getting antsy over here.


These were a ton of fun in beta, even when I was getting my butt beaten. It makes me think differently about fights and ability synergies, and that is always welcome. So I’m really looking forward to seeing how they play with the full population.


Then meet me at the sign up table. I will be just ahead of ya.


Any info about exact date?

Unfortunately, no.

The beta schedule was particularly unhelpful for insight, because all of the timelines were compressed to increase the number of testing cycles.

But we do know that they’ll be forcing a Maintenance Break soon enough that it will disrupt the Wednesday War. So my guess is we’ll see a forced upgrade for anyone still on Version 19 soon — maybe even 2 hours and change from now when it’s 9am in Helsinki.

Since there’s a 24 hour registration/preparation period for Raid Tournaments before they start, I imagine there won’t need to be a huge pause before that goes live. It might be at the same time or shortly after the Maintenance Break. I’m hopeful the Tournament will start in the next couple of days, and would be very surprised if it’s not by this weekend at latest.

Thank you Zephyr1. I was thinking it must be today or tommorow so people can raid over the weekend, hope im right. Wake me up when its ready please :wink:

1 Like

What were the defense points on days where you weren’t attacked, or does the game make sure everyone gets attacked? (N.B. there’s e^-5 chance, bit under 1%, of no attack if matches are random, and the pool of attackers is the same size as the pool of eligible defenders and all attackers use all 5 flags.)

I’m really excited for this feature.
It’s amazing what a little change like all Skills are very fast does to the balance. It allows you to use diffrent heroes. It also has huge value for the developers. They can see a “what if” version of the game.
The potential is endless. If it is successful they can add lots of new modifications.


I’m really looking forward to it too!

I found myself pretty stagnant when doing raids - using only one team and rerolling a lot. So to start some preparation I decided to not reroll and choose a right attacking team everytime. It takes more time, but I feel a little practice will be handy, especially with the rewards being good and achievable (it might change tho).

Some notes I made to myself seeing the rules:

  • very fast: Try Wu Kong with Mother North, Santa, Vivica and maybe Proteus (he will probably be on all my teams :innocent:). Riposte guys might be interesting too!
  • no heals: How good will be minions?
  • buffs: Definitely have try Wilbur!

salve,ma e’ vero che per partecipare ai nuovi raid bisogna pagare con le gemme?

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hi, but is it true that to participate in new raids you have to pay with gems?