Did anyone make a calculation for mana generation tile reduction for a 20 talent hero with full mana bonus added?
meaning:
A hero with maxed 20 talent = maxed bonus mana generation,
How much mana troop lvl is needed to decrease by 1 tile needed to mana up, per mana speed?
Which classes are debatable for discussion?
Anybody has an input already?
Thanks.
@_John_Doe I think this thread was at least attempting to answer that:
How is the mana troop situation after the introduction of class talents, with the +2% and +4% mana nodes?
How will those affect the number of tiles needed for very fast, fast, average, slow and very slow heroes to charge?
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And this answers in most part the question. So there is hope to work both ways and get that 1 tile reduction faster (if only I can get 4* troops )
e&p_mana_gen.PNG778×617 18.3 KB
Thought I’d do the math and try to summarize the effects of combining troops and class bonuses. The brief summary is as someone said earlier, if you have maxed mana troops class bonuses generally don’t make a difference. However, class bonuses do lower the troop level required to hit certain tile # thresholds. Example being a Ranger/Rogue like Athena/Domitia with average mana speed. Instead of requiring level 23 mana troops to require 9 tiles to charge, they only require their class level 8 mana bonus plus level 17 mana troops.
So much of this is situational, but if you get a class bonus it could definitely lower the troop level you need to drop the number of tiles needed to charge a special.
The dumb part is most of the mana bonuses don’t come until level 19/20. So maybe in a year this will become useful?
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Class talent lvl 8 + troop lvl 17 >>> most achievable for rogues and rangers
Average rangers :
5* : RedHood , Athena, Gregorion,
4* : Buddy, Tiburtus
3* : Isshtak
Average rogues :
5* : Domitia , Inari, Khiona
4* : Danzaburo, Guardian Jackal
3* : Carver , Dawa
tc20 are bolded
Loro
January 16, 2019, 10:40am
8
I dont understand… Class talent 8 for Domitia is 2%, troop lvl 11 is 9%. You need 12% to bring down one tile… IT would be troop 17 + 2% from ranger and rogue talent number 8
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You are right. I missread: for average, troop 17 stack with class 8 and troop 11 stacks with class 20 for 10 to 9 tiles reduction. bummer
Ty for correction it seems im not attentive this morning.
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Trick question for the math geeks: Marie Therese has Slow mana, but I have level 21 mana troops and a 4% mana bonus for the pirate family. What can I do to get her to Average Mana (increase troops 2 more levels, get more family members?)
You need a 34% mana bonus to get a slow hero (12 tiles) to average (9 tiles).
If you are running 3 pirates (4%) and 21 mana (11%) you are still 19% short.
Even with mana node on talent tree, level 29 mana troops and 5 pirates you come up short (31%). Sorry
The only way would be having a hero with a mana boost special skill active (24%)
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Slow: 12 tiles
Avarage: 10 tiles
Slow hero to get 10 tiles, need 20% mana bonus.
Troop lvl 29 = 15%
Family 4 = 7%
Total: 22% (become default avarage with 10 tiles).
Or
Troop lvl 23 = 13%
Family 4 = 7%
Total: 20% (become default avarage with 10 tiles).
So you need Heroes family 4, because family 3 is 4%, need 1% more.
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Thank you. I was going to spend money to get Kestral, so you just saved me some $$$
So, this 2nd option is completely workable
Sorry got my tile numbers wrong with the 9 tiles. 10 is correct for average heroe
NECR0!
34% is totally doable now. Allowing fast to charge in 6 and slow to charge in 9.