Mana Generation for Defending Heroes in Raids

It has come to the attention of several players that the mana generated per turn has recently decreased from 1 “unit” to 0.8 “units” which means that defense heroes charge a special at a slower rate. The bug effectively makes Slow and Very Slow heroes unusable on a defense team while also making it easier to win raids and fill chests.

Please resolve the bug or explain the change in mana generation logic, which has been previously unreported in any change log.


13 posts were merged into an existing topic: New mana per turn meta on defense? 80 mana per turn instead of 100!

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