(Hit enter to soon on first post)
Mana is balanced let me explain why.
The way the game works is Offense builds mana thought the use of tile combo’s. We match a tile up that tile goes forward and generates us mana.
Defense works differently, defenders attack and gain a small amount of mana per turn. All defenders attack and they use a basic AI function to determine who to attack and were. This doesn’t change its always the same AI and always the same system that is used for player defense.
Monster/Titan Defense works the same way except I think the AI is tweaked a bit.
Why I say this is fair is because its the same for everyone regardless. Also since there AI will never be as advanced as a typical player. The AI needs a few advantages we don’t. One we can cascade tiles, the AI can not it will always have a finite number of attacks. I have had combos go as high as like 22 I think which far surpasses the number of attacks the AI can achieve at 5.
There is also the fact tactically the AI is at a big disadvantage due to its simplicity. Typically these sorts of programs are run with a set of instructions if X is true do Z if Y is true do E etc etc. The Human mind is not limited by such simple limitations. We are capable of complex strategy. This is why we have offense and Defensive teams.
I guess in hindsight after typing this up, the following has to be true.
Offense is one type of game mode
Defense is another
Breaking them up makes them as fair as humanly possible. Because the only way you could truly achieve. A AI on the same footing as a human would be to use something like Google AI then there would still be the random element a human could bring.