What you developers did to spirit linked characters is almost criminal!
I remember when I first started playing this game how I HATED raiding an opponant with a spirit link. It was awefull. Eventually I started to hit “Re-Roll” just to avoid Spirit Linked raid teams. The worst were those with a spirit link and two healers…that was like spit balls on a great wall.
Then one day I got Gunnar. You remember that kid down the street who got all excited he got his McDonald’s and you didn’t? Singing the McDonald’s song…Yeah, well that was me when I rolled a Gunnar in free summons! Now I get to be the annoying team whom everyone is going to re-roll past because its going to suck dealing with my team with a healer in tow.
I had fun too. ■■■■ my raid scores were great. When I was asleep my defense team ruined so many players. I’d go back to my game and see so many new gifts. Even players with 2000+ team power to my 1600 lost to my team.
Then version 1.3 came out and the fun is all over.
Yep you guys screwed up the Spirit Link power. Don’t know why…oh wait someone said; “It’s not fair”. Yeah, you listened to a wimp and not someone who thinks, “I want that character cos it kicked my butt in raids, it must be awesome”.
So the changes you made to spirit link, to Gunnar completely ruined the special skill. Now this skill is more of a detriment than a help. It’s poison to the character. So Gunnar got replaced cos 1.3 update rendered ALL Spirit links WORTHLESS!!!
Oh, and how worthless? When I hit raids, I look forward to hitting opponents with Spirit Links. I try to keep those characters alive and I want them to get their special link power because it’s all one hit 5 kills for 6 rounds. I’ve won Raid matches purely due to the opponent having a Spirit Link!
So please, here is my feature request; Make Spirit Links share the received damaged relative to their health instead of “equally”.