Since this suggestion was closed after the expansion of harvester validity to seasons 2 and 3 (but not to Atlantis Rises or Valhalla Forever, natch), I thought I’d open a new one for my idea, which would make the harvesters less useless. It’s so obvious, I’m surprised it hasn’t come up before (or maybe it has and I just missed it).
My idea: right now the harvesters only work on map levels, which limits their utility to the amount of WE you generate over a 24-hour period, since players are highly unlikely to want to waste rare WE flasks that are most valuable during Atlantis Rises and the challenge events - and soon Valhalla Forever, too.
To make them truly useful, harvester effects should apply to base buildings, as well: iron harvesters boost mine/watchtower iron production by 50% for 24 hours, food harvesters boost farm/watchtower food production by 50% for 24 hours, and recruit harvesters boost Advance House production by 50% for 24 hours. If SGG wanted to be truly generous, item harvesters could boost forge/AL/HL output by a certain percentage, too. Omnia harvesters boost all 4.
That would make the harvesters, which currently are mere useless fillers for POV reward levels, actually useful and would give players who grind their way through POV (and buy POV passes) something extra in recognition of their efforts. Hell, SGG could even start selling them in the Shop and monetize it if they want, so everyone would benefit.
What do you think?
Vote early and vote often! That means clicking the “Vote” button at the top of this thread, to the left of the title:
And if you like the idea, please comment on this thread to keep it on the front page. Maybe encourage your fellow alliance members to participate,