I know the chance of this thread reaching the developers is slim to none, but i feel that i need to put into text what has been bothering me for the past few weeks.
This game is great, sure, everyone that plays if for more than a couple of months gets pulled into it, but after a while it starts do wear you off, either due to the lack of heroes, the lack of ascension materials, or simply because you don’t have anything new to do in the game.
So i created a list with simple and wanted features that players have been waiting for a long time.
SUMMONS
- Pity timer
Can’t understand how pulling, 30, 60, 100 heroes does not grant you at least a 5* hero. This generates frustration among players, which leads to people eventually stop spending or quitting.
Solution:
Create a pity timer (there are a plenty of gatcha games with this kind of feature), which generates a random 5* from the portal after X amount of summons (30 would be a decent number for X).
By doing this a player knows in advance that if they do X number of pulls in an event, they will at least get a 5* hero. It is a win win situation, players will get a 5*, and SG will get more money as players will tend to do more pulls.
- Duplicate Heroes
Now that i did 100 pulls, i have a bunch of duplicate 3*, 4* and if i am “lucky” some 5*. What can i do with these heroes beside using them as “expensive” food?
Hero academy is not a solution, as it trades 1 hero at a time, and takes 7 days to do it, and it is only available to players with 2 or more years of playing.
Solution:
a. Create a trade token, which allows players to trade heroes between alliance members. How to monetize the feature? Easy, sell the tokens on shop or include them in promotions, and add a gem cost to each trade.
To be able to do a trade, both players would need to be in the same Alliance for X number of days, and the heroes being traded must have the same rarity and be from them same event (S1, S2, S3, Monthly events, seasonal events, Ninja tower, Costumes, and so on).
b. Create a hero shop, where we can trade our 3*/4*/5* duplicate heroes for credits. The credits we get can be traded for random heroes of specific portals.
S1 heroes would be available all the time, and the rest of the heroes would be available during specific times at the month, ideally at the same time events are running, so players can do some pulls, convert the heroes into credits and “buy” from the shop.
E.g. During atlantis rising we could trade X amount of credits for a random 4*, and Y credits for a random 5* from season 2.
It makes sense that a random 5* from S3 would cost you a little more credits than a hero from S2.
DAILY/WEEKLY/MONTHLY REWARDS
Most of the games, have some sort of rewards that encourage you to login and play every day.
Path of valor was a nice addon, but i feel it is not enough, and having to play S2 and S3 map levels outside the appropriates events, seems unnecessary.
Solution:
Create a set of daily, weekly and monthly rewards that enforces players do a fixed set of actions (Raids, spend world energy, attack titans, craft items).
The new buildings (Hunter’s Lodge, Hero Academy, Alchemy lab and advanced buildins), should also have a place in missions. Players should be rewarded gems as they max these builds as well.
LEVELING UP
Every time you level up, you get a grey token, some gems and from time to time more hero slots and world energy flags. After level 100 you start getting epic hero tokens.
When you get into higher 60s, you only lvl once or twice per month, and this rewards seems to be bad for such effort.
Solution:
It would be great if epic troop and epic hero tokens would be rewarded past lvl 50. You could alternate them, once every level (e.g. lvl50 epic troop, lvl51 epic hero)
More slots for heroes should also be granted on each level. It seems weird that there was no update what so ever to the hero slot after 3 seasons. A player that has been playing the game for several years, has to buy a lot of space if they want to keep some heroes.
ALLIANCE AND PLAYER RANKING
There is no real gain in getting into top places in either Alliance and players leaderboards.
Once you get past Diamond, there is no difference in the loot you get once you open you raid chests.
What do we get for being in a top 100 alliance?
Solution:
Create more levels past Diamond, with better loot.
Create a weekly chest for alliances that grants loot based on the alliance average position in the last 7 days.
NEW WAYS OF PLAYING THE GAME
Friendly matches between alliance members (I know it is already in beta). This feature shouldn’t have any type of energy, as it should grant any type of rewards, nor it counts to rankings.
In addition when playing friendly match, you should be able to choose a field aid to simulate a war match.
Infinite dungeons, where you play with a fixed team, during an “infinite” number of rounds (not stages) of normal enemies and bosses (a boss every 5 rounds). You keep playing round after round, until you lose, and get the rewards based on the number of rounds you manage to defeat. This maximum number of rounds could also figure in your player profile. You can play 1 dungeon per day.
RANKING IN MONTHLY EVENTS
In every monthly event we see the same players getting the first positions, as it requires players to play the same levels over and over again.
It would be interesting if the levels couldn’t be replayed (same as ninja tower), this would allow other players to try and rank better in this type of events.