3 energy zones in season 1 are best. Levels like S1-8-7, S1-6-8, S1-5-8. If you’re not desperate for recruits 5-8 might be best because of the higher backpack drop rate. You can make 2* feeders with backpacks and TC2
Thanks mate - very helpful. Sounds like all zones have the same (or perhaps scaling) likelihood of dropping heroes. I’ll go with 5-8 and see how it treats me.
I’m actually slowly updating it. And yes, I am aware there’s another updated and expanded guide, but I like figuring things for myself. Waste of time and effort? Probably (who am I kidding, definitely), but what can I say, I like filling stuff and peeking at the game’s innards.
That being said, I’m in no way competing with the other guide or trying to. It is only a personal project, and if I notice it becomes an issue or drama in anyway, I’ll make it private.
Welcome back. It never hurts to have more data. I really like the simplicity of your spreadsheet which is why I still refer to it sometimes. Btw, Season 3 is coming out this week. So I guess you will have your hands full for a while.
The biggest problem I guess is data are not correct anymore: I’ve just ran several times 8-7, and I’ve got like 5 items instead of 17-20 which is totally out of proportions - which means the loot was probably revamped, and it’s possible half of data you have from previous tests can be trashed.
I think you miss understood what items means. Items is the chest icon in the top of the screen when you are fighting monsters. It’s the sum of recruits + materials. Maybe Barry knows by now, but I’m not sure if the code rolls these two separately or in the same “slot”. But since the game DOES add them together in the middle of the lvl, I decided long ago to keep it that way. (Also I makes easier for me, since I don’t have to count materials.)
I tried to figure exactly what was counted there a year ago or more and found myself confused, and got distracted.
My sheet tracks all items, recruits, heroes, and troops separately. I’ve found that for a given level, recruits are a fixed number +/-1, and so are total crafting mats and total ascension mats, although those vary by province, not by level. Which specific mats you find are RNG based, and the odds vary a bit by province.
Since that total number of items reported isn’t on the final loot screen, my dataset doesn’t have it, and I never tried to decode it properly.