Magic Night, Toxic Fogg and Underwater during war + connected battlefield skins

Ok, so as we see, alliance wars haven’t changed too much besides adjusting matchmaking system and war chest.

I have idea to make more changes and create alliance wars more various.

The idea contains three aspects:

  1. Fighting in new conditions. For now we have short, easy system of changing support for defenders:
    2 wars with Arrows
    2 wars with healing
    2 wars with attack buff
    …and again.

I want to propose to add more types of war, including special conditions from season 2:

  • Magic Night (half of normal damage and all skills charge faster)
  • Toxic Fogg (by every turn attacking team receives some damage from being toxicised)
  • Underwater (after oxygen bar ends the attacking team gains some damage every turn.

How often should special conditions appear? This is the conception for the system:
2 wars with Arrows
2 wars with healing
2 wars with attack buff
1 war with special conditions
And repeat…

Because there are 3 types of special conditions the more detailic system is looking like:
2 wars with Arrows
2 wars with healing
2 wars with attack buff
1 war with Magic Night
2 wars with Arrows
2 wars with healing
2 wars with attack buff
1 war with Toxic Fogg
2 wars with Arrows
2 wars with healing
2 wars with attack buff
1 war with Underwater
And repeat…

  1. Changes of Battlefield
    Every war takes place on a grassy field with three bridges. The same landscape over and over again. Also duels between players - all are on the arena on background.

According to idea of special conditions there might be also some change on this matter. During war with special conditions the graphic of battle Field changes to another, connected with type of special conditions:

  • during war with Toxic Night whole war is being waged on a beach at night. Also every battle os having on background this landscape.
  • during war with Toxic Fogg war and battles are on foggy jungle
  • during war with Underwater war and battles are taking place under the water, like some chapters in 10-12 provinces from season 2.
  1. Rewarding system - the only change of rewarding system is that special conditions should generate better rewards for alliance which wins a war. Some easy issue to add - every player of winner alliance receives 15 Atlantis coins if his alliance win war with special conditions.

Vote and comment. Let’s make wars more various!

4 posts were merged into an existing topic: Let’s mix up wars – Additional Rules (e.g. element or rarity restrictions, no healing, no buffs, no troops). Add your Thoughts & Ideas Here

A post was merged into an existing topic: New Alliance War Modifiers