I’m trying to wrap my ahead around what the developers were thinking with loot tickets, and what other players are thinking in defending the way they were implemented.
Players wanted a way to alleviate the daily grind of replaying stages over and over to farm necessary materials. The developers responded by implementing loot tickets. But by giving us 1 of them to start with, and making them an item you get in loot, it almost completely defeats their purpose. Players are still going to have to actually play out and grind the levels now for the majority of their farming. So what exactly is the point of even implementing the feature???
And on top of that, they actually now represent an opportunity cost for other loot that was already in the game and needed. Now when I get these items from wanted missions, titan chests etc, I’m getting it at the cost of another item I could have received. This becomes especially frustrating if that item is ascension material.
I really don’t understand what the thought process was here?? This feels like an insult to be honest.
I suggest anyone that’s actually satisfied with this system to take a look at a game like idle heroes. They’ve implemented this kind of system in a FAR better way. Essentially you can either skip battles at a certain VIP level, or once you reach a certain level in game, you can start skipping battles. But essentially after the first week or two with the game you don’t have to sit through mindless farming battles over and over again. And if you don’t want to do that from the start, you can purchase the VIP level to always be able to skip them.
This system…it’s just a giant let down for a much anticipated feature. It just feels like the devs either completely missed the point, or worse, didn’t care and just saw it as another thing to add to the store to try and coax money out of us. And there’s already plenty to spend money on in this game, so its not like they needed an extra reason for us to spend money.