I feel that the game would strongly benefit from more transparency in terms of how loot and summons are affected by in game factors.
For the time being, we have only one instance of this: Elemental Summons have an increased chance of Legendary Heroes.
This kind of note is critical for players to really understand what we’re doing, and what we’re going to spend our time and money on. Without this kind of active description in more places, I feel it encourages poor feedback because the following happens:
Player group A, with no rhyme or reason as to why they’re in a top 20 Alliance, ranked in the top 500 players, gets Titan loot without a single piece of loot they need day after day. They get great loot on the day they only attacked once, and the days that they happened to level and / or use an energy flask, they get province 1 drops and regular mats. They now wonder if they should just not waste their time, if they should stop spending money, if they should stop playing, or if they should do the absolute bare minimum of one attack a day just to get ANY titan loot.
Player group B, with no rhyme or reason, gets amazing drops every other day. They don’t see a problem, and they have no reason to look to the forums to complain, or to say that look is great, because who would go to the forums in the first place if there wasn’t something to complain about.
So that’s where we are. You have a vocally angry group, and silent complacent group.
Player group A wonders to themselves, “Should I leave this group and join a group where I’m the best player and kill 3* titans with the top damage, will that help my chances? Should I just get in one hit a day because it doesn’t matter, you get loot even if you don’t kill them…”
So… yeah. It kind of stinks when have zero knowledge on how to impact our game when it feels like we’re better off in a low level Alliance just crushing it easily than we are in a top tier one, prepping with items and getting perfect runs… only to get crap drops.
I’m NOT asking for specific correlations and percentages, but an actual breakdown like this would be amazing:
- Titan star rating is the primary influence on loot chance
- Individual damage rating strongly influences loot chance
- Top 3 Damage Ranks increase chance of ascension items only
- Resources, like food and iron, are statically related to Titan level
- Defeating a Titan is the only way to gain ascension items. If the Titan flees, you will get loot, but no chance at ascension items.
Of course this is all theoretical but it’s the kind of transparency that helps point players in the right direction.