Let’s make SGG more money

After 110 summons and No hotm I was looking for, or any of the new 4* Valhalla heroes I was looking for in the last 30 summons…

I couldn’t convince myself to drop 100 dollars for 30 more chances to be disappointed, I want guaranteed 5s after a certain number of 5.

That’s what I want to see in the game most of all, but what I want isn’t what everyone else wants so…

What’s the one thing that if added would lead to you spending more on the game?

Please don’t argue back and forth. Just share what would make you spend more on the game, your single most desired feature.

Who knows maybe we can make a list that @Petri can pass along and will be implemented because it’s directly tied to increased spending.


More opportunities for 4* ascension mats is what I am looking for. I have a roster full of 5*'s, but cannot ascend them to their final tier because of the extreme rarity of 4* ascension mats.


No, let’s not.

20 greedy companies


Only one thing – needing a few more pulls to reach the pity counter could tempt me to buy a few gems. Otherwise, there is nothing that would tempt me to spend more than the little I do now.


Be able to choose a specific hero from a portal (to include ToL and event portals) and implement a pity counter towards that specific hero. Counter is only active while that portal is active.


I propose:

Make 6* heroes
Make 5* troops
Make 5* ascensions mats

I support! For about 3 years I have always had a problem with the tome of tactics and I only get it from events. And here 5 * that are waiting for her - all on 3/70.


Single feature? That’s a tough one. I have quite a few suggestions. SG hates all of them. Half the forum also hate most of them.

But here goes. I haz picked one out of several that might actually make sense to some people here.

Completely ridiculous idea.

So-called “Epic” Hero Tokens should only summon epic and above heroes. No rares.

It’s a small change, and likely won’t make a huge impact overall (to either overall player satisfaction or to SG’s total profit margin). But it would be a good start.


There is a thread for a pity counter here:

There is a thread asking for more ascension materials here:

There is a thread for 6* heroes here:

Here’s a link for 5* troops:

Honestly, I see most these ideas in the forum and if you have a new idea, the place to post it should be the #ideas-feature-requests category. That’s also the place to support ideas.

I’m tempted to close this thread asa duplicate. Can someone give me a reason to keep it open?


This is exactly the same thing I would be willing to spend some more money :+1:


There is a thread for this idea too.


I’d rather like to have a guaranteed 4* mat after every 10th pull.


I’d settle for QOL improvement. Give me a collect all resource button, please!

I kinda thought it was more of a rant than anything else.


I would pay more if I had more frequent means to give gifts to my alliance. (I mean like the Valentine gifts)

I would like to support SGG but my gaming philosophy is to avoid paying for things that provide me with advantage in the game. (I did pay for cosmetics but this route gets pointless very fast)

The starting point would be to simplify…

Before specifics or adjustments — if you look at what’s built it’s gotten more complicated.

For example — there are now 3 types of coins, multiple bonus chests to fill, a never ending parade of 5*s, Multiple Dailies layered on the UX and in a drawer under a name like PoV, keys, different styles, summon receipts, etc

But with everything added — particularly seasons — the rewards seem redistributed — rather than IncreaseD

That’s fine when you run a loop — kill a Titan, do some raids, tackle an event, kill mobs — it’s reasonably complex — if you get nothing; it’s very replayable

But when you have to assemble everything through an increasingly complicated mechanism — it takes more time; which means more time on complicated tasks and less time On fun —

It’s simply not fun to gather Atlantis coins anymore, or need to keep spreadsheets just to finish

Look at the amount of data gathering posts here that have gone from figuring things out to trying to demonstrate there is an issue

After S3 — it feels overly complicated in a bad way, not a challenging way. I don’t think folks are incorrect in stating they feel like a captive audience where this complexity (which I’m guessing exists partially to put friction between steamrolling content) getting in the way

It’s short circuiting the FOMO pressure many mobile games need. Thing is — the whole thing is built on the ramp up — that’s not something that pivots overnight … and data analysis alone can’t communicate what folks are discussing in other areas —

Simplification, IMO, is badly needed — even if the drop rates don’t change; people would feel better if treading water didn’t mean so much time or things were being design around them rather than improved.

Good start would be dropping WE costs on S1 once you kill The boss / reach a certain level

Alternately awarding insane (like 1 in 10 million+ ) heroes as a bonus for finishing a world… unfarmable… but worthy of a screenshot… that little face at the end



I would like a reset button for ascension materials that I have spent on useless heroes. Thorne was my first and only blue 5* for ages and I would happily take him back to 1/1 if I could get back those telescopes.


There’s no harm in letting it go as long as it’s respectful — folks need a space to vent and calm down after everything that’s going on inside and outside the game

If you merge it now; you’re just creating work for the mods

Can do the same in a few days once it’s moved on — I don’t think anyone expects a response; but they also aren’t going to read 10 threads in multiple forums and share thoughts in each :slight_smile:


Simplifying would certainly greatly decrease the sense of exhaustion I feel with the game at times. POV did not add a lot to what I already do in-game, but S2, S3, Atlantis Rises, Costumes, Tournaments, Class Quests, those all certainly have.

Wouldn’t make me spend any more though.

Cookie Settings