I think you misunderstand my intention
The best kinds of KPI are the ones worth the time to gather the data and provide a simple method easily understood,
So folks can have something to look at on their own, and folks tasked with answering questions can have a starting point without it sounding like a personal attack.
This captures defense — something the game doesn’t… but shouldn’t be used as a qualifier for booting someone
There’s a lot of bias and data floating out there; and not everyone is armed to be a coach or understand deeper data.
It’s particularly difficult with veterans — who don’t want feedback but may not realize how a small change on their part, sometime temporary, may benefit the alliance, even if the score goes down.
If you look at my score a year ago — it dropped in half and stayed there for months.
I went from focusing on offense with a good defense — to more tank busting; and upgrading my defense first.
When three of us did this — a lot of folks numbers went up… It was harder to flip us.
We still lost more than we won — but confidence went up; folks that would wait for cleanup Started taking on a bit more risk; the fun chatter increased.
In a reasonable about of time, a couple of folks went all out on their offense and we started winning.
Given the growth stage and loot available — I’d rather folks pull their war team from the pool of heroes they use for Titans (20-25 heros) and do better there — hopefully reducing their reliance on too many items — then leveling heroes JUST for war defense at that early stage.
Or going ahead with some niche hero that they only use to clear the personal events. For example: raids and cups don’t generally help the alliance, and if that’s where your spending your spoils — you may be misaligned if that’s done first…
Any saved ham/iron can be reinvested in troops and buildings.
The thing is — it’s a team event, and In my experience —Ruthless stack ranking team events is not the best way to maximize over time; particularly when a handful of folks are going run away with it.
I want fun, happy And growing folks that enjoy what they’re doing — with a simple KPI that can be easily understood And leveraged to get people on the same page
And a lot of times — not put unintentional pressure to spend more, do more, sacrifice time with family to meet an arbitrary objective when there are so many areas that are excluded from “progress” in the games KPIs.
And there’s always the drill down data. In top alliances — this metric would be too simplistic, beyond keeping an eye on training Alliances and new recruits.
For flags — in most cases; only using 5 makes it very very difficult to stay Trending above 1.0. It self identifies, and the expectations filter out non compliance without involving metrics.
And there’s no API to feed data — so every datapoint has someone who is logging that, maintaining it, or compiling it — even if they enjoy it; that’s a lot of time
At that time — benching 3-5 cool but growing folks from Titans we could already kill so they focus on buildings, troops and Titan teams was a good trade off; and understanding no one was looking down on their Short term contribution while they invested Mats saved elsewhere helped morale.
a single imperfect metric Was enough to have the conversations.
(My personal pet peeve is having a top tier team with low, low troops)