Despite the recent much needed and long overdue update, many heroes remain woefully underpowered. A comparison of Captain Kestrel and Drake Fong highlights this disparity.
Both are fast mana heroes. Kestrel does between 215% and 335% damage, depending on the mana of his opponents, to the target and nearby enemies. Drake does a flat 270% damage to the target and nearby enemies—while also blinding all of their attacks for 3 rounds and buffing the attack and defence of all holy allies.
Not only is Drake’s average damage statistically equivalent to Kestrel’s, he also has the added effect of blinding his enemies and buffing other holy allies.
I understand that all heroes aren’t going to be valued by everyone equally, and that there will be some heroes who a majority of players will prefer over others, but this is just ridiculous. The latest update was a nice effort by developers to take steps to balance the game’s heroes, but there’s a lot of work still left to do.
No, it wouldn’t become boring. It would become much, much more interesting.
The point is not to make all heroes the same. (You’d think there would be no need to point this out, and yet…) The point is to make each hero interesting in its own way.
I think it’s worth mentioning that you also have to look at their stats (attack, defense, hp). You were only comparing their specials. I’m not familiar with either of these heroes but that’s just my 2 cents.
I’m also waiting for a Dawa buff. There’s no good reason why she is so weak
And with the advent of the weekly raid tournaments the 3* heroes definitely deserve a rebalancing as well
I agree. Not all 5* should be equal. But all of them should be competitive and worth the mats. As it is i wouldn’t give kestrel those hard earned rings. It takes months to gather 6. Plus the tome of tactis which seems to be so rare lately.
While heroes of the same star/rarity are not created equal, each have their own strength and weakness. No hero shall be a substracted version of other heroes in the same star/rarity category.
Tell this to whoever designed and released Atomos and Mok-arr as rare atlantis 5s. They are just straight up bad. And it wouldn’t be so outrageous if other atlantis 5s wouldn’t be the top of the power ladder.
Their attempt at buffing her recently was very poor. GM still does comparable damage per turn to all three to what she does to one, while still having initial damage, elemental link and being faster mana.
Yeah and i ran into people who liked eating steel nails, so it should not be considered a bad thing.
The fact that somebody likes them does not mean that they are not useless bad heroes. It just means that certain people have an odd taste.
While Drake is on average better than Kestrel, there are situations where Kestrel is strictly better. Against a full-mana target, his hit is a full 33.8% more powerful, which can easily be the difference between a kill and a maim. Blinding Alberich doesn’t help; you need the kill. Kestrel pairs incredibly well with both his cabin boy, Peters, and Falcon. Peters parks a hero at full mana, then Kestrel can thwack him at full strength—doubled if Falcon’s -fire debuff is active.
My Drake doesn’t get a lot of play-time. I find the drill-in power of Joon to be more effective for me, especially paired with Jackal.
That said, the lead dev said in the AMA that the event heroes were getting a refresh soon—indeed, that new event heroes were already in planning. Given that Pirates is the oldest event, I strongly expect that it will be the first event to get a make-over.
A departed friend led a major revision of a hymnal, and he was once asked why he had left in some “bad tunes.” His reply: “There arent any bad tunes; ya just gotta know how to sing’m.”
Unfortunately the same thing can’t be said of E&P heroes, but I do think it’s true of Kestrel. You just gotta know how to play’m.