Until Atlantis Rising, I had no good reason to farm there. Why not keep it going until Season 3?
A very good suggestion
I believe that’s probably the plan. It’s certainly not a one and done event.
Atlantis Rises the event will be over in about 1 day and 15 hours according to the game.
Yes but it will be back next month. Just like the Atlantis summons has been
Since I have three Proteus and five Wilbur, I have lost interest in Atlantis summons.
Atlantis Rising gets me excited but also allows the rest of the month to be more balanced ( see notes)
Click for notes
That’s great and I sort if expected that be so.
But having a way of accumulating coins during that waiting period is what I feel this question is leaning towards.
Honestly if there isn’t, do they expect players to just accumulate coins during those 3 days and wait for the next month if they don’t get enough. Sounds a bit rediculous really if that is so.
Well the people that have finished normal and hard have collected their coins? The ones still working on it are collecting theirs?
So I suspect it will be a 3 day, once a month event leading up to Season 3.
It would be nice if the special monsters remained, minimally, but I somehow don’t expect that to happen. Although they would probably make a killing on WE purchases.
Atlantis Rises is over
I guess I’m back farming season 1 provinces 6-8 again until Atlantis Rises again.
There’s no going back to Atlantis full price. Not now, not ever!
I’m keeping my 3 Proteus but I’m not leveling my 3rd Wilbur. He doesn’t play nicely with most of the heroes in my roster so I can’t really find a use for the 3rd one.
Unless you have some suggestions?
Slide him this way, shhhhhh, don’t tell anyone. Lol
This already happened before Atlantis Rising. Players that could complete all Normal and Hard stages had to wait until next Atlantis Summons to get more coins. Players could not collect the bonus Season Mission coins until province 27 was unlocked. Province 27 was not even on the world map until Province 24 unlocked.
Unlocking Atlantis provinces and Atlantis Rising are both marketing techniques to increase revenue.
Dev Tim has said they want to eventually add trading, but not this year ( see notes ). I can afford the roster space and I expect Proteus and Wilbur to be high value trade heroes in the future.
Click for notes
Dev Tim ( emphasis added )
Hi and thank you, I was aware of all this.
My suggestion was to keep the new map changes as it was during this last Atlantis instead of removing it, knowing they more than likely wouldn’t, but hey , nothing wrong with asking though is there, lol.
Okay. Asking is cool.
I was just confused. I though we were discussing it.
So you would suggest, that the seadragon can appear all month?
Perhaps the seadragon could be rare ( X% ) during Atlantis Rising but ultra rare ( 0.07 * X% ) during the rest of the month.
This would reward players for farming season 2, but not give them a huge advantage.
That is 100%
Most players wouldn’t or don’t farm s2 because of the cost of flags compared to what we get in rewards.
The less 3 flags, extra rewards and the drop of a few coins would/might encourage more to farm s2 making it useful once you have completed it.
May just be RNG, but I’ve been noticing more coins dropping from wanted chests the last few weeks
I agree the Atlantis Rises should keep going even without the Atlantis event
I get coins throughout the month from mystic missions, monster chest, titan chest and other places from time to time, not too often but they do appear now and then.
The -3we and +50% loot is a game balance issue:
Based on the first Atlantis Rising it is actually x2.5 faster ( 7.444 recruits per 1we / 3 recruits per 1we ) to x3.0 faster ( 1.5 loot / 0.5 world energy cost ).
Rumors from Beta say titans will drop special titan parts and a Level 10 Advanced house will produce 43,800 recruits per year. So these will increase what battle items you can make and how fast you can level your heroes.
Firstly we get 144 flags a day, that’s in a 24hr period considering your using them at a rate that allows W.E to continuously refill.
S1; doing P8 L7 at 3 flags per game allows for 48 hits a day.
On average you get 7 to 10 recruits per game so lets say 8 for this calculation which adds up to around 380 recruits per day.
On average the XP is around 850 so times that by 48 and you get around 40 thousand XP a day.
S2; P5 L6 chosen randomly requires 6 flags in normal and 10 in hard. So based on 6 flags you would get 24 hits per day.
On average the recruits are 10 to 12 for normal so lets say 11 making it around 264 recruits per day.
XP on average is around 1600 so that times 24 equals 38 thousand XP per day.
For both seasons the odds and amounts decrease as you go up in levels and require to use more flags making them less tempting to farm.
Having said that s2 is far better when it comes to the amount of training and crafting items than s1 but only worthwhile within the lower proveinances as they become less worthwhile as you use more flags in the upper levels.
So where your farming depends would depend on what your chasing which is either crafting/training items or recruits to run your tc20.
Not that much difference in XP but still better in s1 than s2 and again lessens as you use upper levels in both in you count per flag results.
s1 for recruits and XP
s2 for items