Yes, your confusion in this regard is quite valid. For a long time players have speculated that there is a theoretical cap built-in into the game code. It means that when the A/D ratio becomes too small, or in other words if the damage becomes too high, the game forcefully reduces it significantly. That’s why hero specials involving elemental defense downs do approximately half the amount of damage than that predicted by the formula. We are aware that the formula isn’t exact, but for most practical scenarious the predictions from the formula are within reasonable limit. Of course, only the game developers know the actual formula that has been coded, so unless they come out of hiding there’s no way for us to know what exactly are the algorithms.
This damage cap is very apparent if you hit smaller titans (1*-4*) with maxed and emblemed 5 stars. You would expect them to do huge amounts of damage to the titan, potentially even one-shotting them in 1 flag, but that never happens. Because the defense of the smaller titans is so small, that the damage cap kicks in and prevents ridiculous numbers. It’s much more easier to get a 100k+ hit on a high level titan than on a small one.
@Gryphonknight Are you aware of any posts regarding this damage cap, kind sir?