Kind ofā¦almostā¦a little bitā¦feels like we are getting close to an understanding with that post.
However, there is a simple fact youāre overlooking with that response: this has nothing to do with money. There are f2p, c2p, whatever you want to call it, players who can put out a 4200 attack team.
I am not talking about attacking being the problem.
No matter what your expenditure, you canāt choose who you fight against. If p2w players lose they can just pay 75 gems to continue. Is that a problem? Yes, and it has been established, before these raid tournaments even made it into the game.
The problem is defending; no matter what youāre spending, you get no say in how many times your defence gets hit on certain days.
There are players who spend a lot, players who spend a little, and players who spend nothing, looking at their defence logs at the end of the first day and asking; āwhy arenāt I being attacked? Alliance mate XYZ said they got attacked 20 times today. Why am I C grade after 0 attacks? Why am I E grade after 1 attack?ā
This is not a question of where to spend money or who to invest emblems in. You do not understand it because you obviously have not seen it. There are players, thousands of them at different pay levels, every single week whose defence logs follow a set pattern because there is something, somehow, embedded into the system that is preventing them from being attacked on specific days, or regulating how often they are being attacked.
As long as whatever that unknown limit is exists, the only fair way to rank bonus points is to do it at the end of a tournament. Anything more than 5 defence opportunities at the end of a week, maybe 10, will give you a pretty fair reflection on how strong your defence is, instead of a reflection on whether or not you got cherrypicked on certain days.