Jabberwock damage inconsistencies

When Jabberwock attacks two enemies he foes 300% damage on each and the damage seems pretty similar on each hit. However, when down to one enemy the two hits do wildly different damage. One will do >1200 damage and the other <800. That is not 300% on each hit.

Why is the damage of the two hits so different against one target?

Following for a written explanation

I’ve noticed this, but usually only on killing strikes when Jabber is hitting the same hero/monster. I’ve noticed it on tile damage too.

No problem.

On raid

The reason is due to the Damage Calculation.

Each Hit is calculated independently of the other…

Link to the Damage Calculation thread:

Essentially the calculation is:

So against two different enemies the biggest change will be the [Def] stat… If you have the targets as Mother North vs. Magni, there is quite a large disparity in the defence there… Thus a different damage inflicted.

There is also the [Theta] component of the calculation. This [Theta] is a random component. This is why two hits on the same character are rarely the same… They are SIMILAR but because of the RNG [Theta], they will never be THE SAME.

There are also other factors which may play a part such as local defence or elemental defence debuffs.

3 Likes

How is your Jabber hitting that hard? That’s like Jabber+50 damage output…

Low level boss monsters.

The Theta shouldn’t give a 400 point damage spread between hits on the same enemy.

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