When Jabberwock attacks two enemies he foes 300% damage on each and the damage seems pretty similar on each hit. However, when down to one enemy the two hits do wildly different damage. One will do >1200 damage and the other <800. That is not 300% on each hit.
Why is the damage of the two hits so different against one target?
Each Hit is calculated independently of the other…
Link to the Damage Calculation thread:
Essentially the calculation is:
So against two different enemies the biggest change will be the [Def] stat… If you have the targets as Mother North vs. Magni, there is quite a large disparity in the defence there… Thus a different damage inflicted.
There is also the [Theta] component of the calculation. This [Theta] is a random component. This is why two hits on the same character are rarely the same… They are SIMILAR but because of the RNG [Theta], they will never be THE SAME.
There are also other factors which may play a part such as local defence or elemental defence debuffs.