What I’d most like to check is whether status effects that interact with the double-strike mechanic are working properly. With Blind, for example, only 1 total damage shown implies that a single ‘miss’ would result in no damage… whereas before, the blind would have to proc twice for that result.
Jabberwock is supposed to 2x 300% strikes. Not 1x 600% strike.
Works this way in offence:
But when on defence, it is only showing 1x set of damage up (which is the bug)… The bug may be (specifically) is that it’s just summing the damage; or the bug may be that it’s executing wrong and doing only a single 600% strike…
I’m pretty confident that it isn’t. See above quoted SS showing the interraction on offence. Clearly still Proc’ing the damage twice. Just seems to be buggy on defence.
@Mr.Spock posted one months ago which sparked this bug thread initially:
6:23 in.
Not overly hard to reproduce. Put 1 Jabberwock on enemy (defending) team and 1 hero on the attack into team. Then charge enemy Jabberwock mana and watch.
Hey all, [edit I meant to reply @Petri 's request]
Not sure how much this adds, but you can see Misandra hit black knight for “1457” after 3 chain strikes and 1 taunt (attack boost war setting). Clearly, the damage was just summed, but you can see a bit of the confusion this summing creates in the top few comments for that vid. see time 5:42
Additionally, here’s another example with Jabberwock and a situation where the coding of the double hit could really matter, see time 6:40…
Does Gazelle get double hit, or was the taunt shown for one (or both?) doses of poison? Did Gazelle get two chances to proc companions? Not totally trivial, since if Gazelle dies it’s usually very, very bad.
Not a crisis but please investigate and add to fix list, or clarify that the damage is summed but otherwise chance events are tested twice.