I have tracked a rather large amount of war data in my alliance. From very early on it was one of the parts of the game that I enjoyed the most. I’ve been thinking about a number of ways I may analyze it, but wanted to start by sharing a small sliver. The below image shows my points scored from 39 wars, from early November 2018 to present (I missed a few, but most of them are there). I figured this would be a fun (and narcissistic) thing to present first, to start the conversation / gauge interest in this topic.
I took my war scores from (almost) every war in this period, then essentially normalized them. The displayed y-axis value is what I’m going to call the number of average teams I killed. An average team is calculated as the points I scored / 1,500 / number of opponents. N.B. this means it is possible to score more than six average teams killed, even though you can only kill, at best, six actual teams. The x-axis shows the number of days I had been playing the game at the time the score was logged.
- I used all six flags in every war.
- I think this overstates my early contributions, as I was mostly doing clean up jobs and therefore would rack up kill bonuses which were disproportionate to my actual contribution.
- I do not necessarily think this is representative of what a new player could / should do. Like I said, I was heavily invested in war from the beginning, so building war teams was my priority over the map, raids, and events. That’s just how I opted to play.
- At the same time, I think there’s a chance this actually understates my more recent contributions. Now I only hit complete teams, meaning I sometimes heavily damage a team but do not score the kill bonus. I may try to refine this at some point by awarding partial kill bonus points.
- As states above, I may try to kind of pro-rate out the kill bonuses.
- Right now only points scored in attack are accounted for. I may attempt to calculate something more along the lines of total value contributed, accounting for things like how many points my defense gave up, and how many flags it absorbed from the other side.
- Taking that a step further, I may even try to account for flags absorbed from different strength teams - that is, it is more valuable to burn up a flag of a player with a near 4,000 team power than a team with a sub 3,000 team power).