Is there any consensus on things that need fixed?

House rules

Often true among friends.

Not usually true among language/ culture/ generational/ geographical groups. See Ideas & Feature Requests

It is why poker usually has house rules

Play styles

Click for chat about Challenge events and titans

If SGG wanted a “fun” event, instead of a grindy, grind.

Distribute tier completion rewards among the 15 stages. Like Season map stage play completion rewards, you get them once per Challenge event.

Once a stage is unlocked, it remains forever unlocked on the account.

Example

Stage 14 & 15 are the emblems, you could skip straight to 14 & 15 skipping Stage 1- 13 if you had unlocked all 15 stages.

Stage play completion means auto play, or manual, not loot tickets.

Once a stage is play completed 3x successfully, it unlocks loot ticket completions.

Once a stage is play completed 30x successfully, it unlocks Energy bar mode, use 100% of your energy bar to gets rewards equal to energy bar / world energy needed for stage. Example 30 energy bar on 3 world energy stage gives 10x repeatable loot. This only applies to repeatable loot not Stage completion loot. ( looking at you Rare Stage 3 ).

Add 15 more levels- same boss more hardness- that reward iron/ recruits/ food bundles for Stage completion loot.

Once a stage is play completed 18x successfully ( resets each spawn ), it rewards you with a specific hero. Example Legendary Stage 15 gives Guardian Panther. This can be repeated every time the Challenge event spawns. So once per 5 months.

Add Challenge event shards ( good for any Challenge event, any Challenge event hero ) as Stage completion rewards and to Challenge event summons.

The point of these changes would be to let players play the way they want while at the same time giving players uniform rules. And giving players multiple paths to gain the rewards they want ( hint hint add trading ).

World Bosses

SGG could add World Bosses. Basically an unkillable reflect color titan everyone can hit.

Using a set HP target, players could score D to A+ ( like titans, but top 10,000 for A and top 100 for A+).

World bosses would use titan energy so you would have to choose World bosses or titans.

Add a titan opt out button, Titan HP would be reduced -3% per opt out ( maximum -50% ).

Co-Leader/ leader could opt out of titans, just like war. If titans were opted in, titan would be same star as last titan fought. After 7 consecutive escaped titans, alliance automatically opt out of titans.

World Bosses could be available with restrictions ( 3* / 4* / 5* heroes) in addition to the reflect color. Even better, run 9x World bosses at once with different combinations of reflect color and restrictions so players can fight the World boss that fits their play style.

Loot bonus if multiple alliance teammates fight the same World boss.

In addition to World boss, players could decide to fight World Hoard mode ( see Puzzle Combat ) and World Elite mode ( 3x mini titans).

Micro transactions

But I do not expect titans to ever be replaced, since they are the cornerstone of Empires wealth generation. Maybe in ten years SGG will try something innovative.

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