I have some questions which I like to see being answered by some players who have been around much longer than I am. I started in april of this year.
Why? I think it’s needed for me, and maybe for more players, to have an idea of how the game actually has been shifiting into the ‘P2W’ direction. When I read all the posts about this I do believe it does, but I think more clarity can possibly adjust my very optimistic general thoughts.
I’ll quote the original post and I formulate my questions based on this. In order to keep my post a bit smaller, I will remove the automatic formatting of the text when you quote a part of it. I have read @Avicious his post of a year ago at My Perspective on the State of the Game. It did not answer my questions yet unfortunately. I also did not read through all the patch notes, so excuse me for being lazy and choosing the easy way.
“I’m concerned about the number of people in our community taking breaks from the game or quitting altogether.”
I have no idea how many players are involved here. #1. Is it an idea to start a poll and ask a question about this subject? I understand that we will not reach everyone, but it can give us a statistical idea about the extent to which the visitors of this forum have fun playing the game. It seems to me the right group of people to ask this to, because I assume that the visitors of this forum are generally attached to the game. Players as @AnjaValkyrie for example, would vote that they are still playing but find it impossible to do so in the intense way as they did before. It might be something which could open the eyes of all of us.
“I remember posting a similar complaint about a year ago when Ascension items were way too difficult to obtain. You fixed that, and we moved past it.”
#2. What solutions have resolved this problem back then?
I still read tons of messages of players complaining about a lack of ascension materials.
#3. Have the solutions of the past disappeared or are they no longer sufficiently solution-oriented due to the introduction of new content?
“I understand that there is a business model. I understand that summoning hero is essentially gambling. But, it didn’t used to be like this, in my opinion.”
#4. How does it exactly differ at the moment compared to then?
Is it only the feeling that it was less gambling and therefore a higher chance on summoning great heroes? Is it the less frequent appearance of Epic Hero tokens as mentioned in several threads?
I hope someone could answer these and make the situation a bit more clear for me.