Some parts of the original post have been answered in the closed thread:
Wu Kong - no intentional changes, they would look into it. Have they?
Beta Policy - Beta Guide for Beta players will be written (or has been already?) + restrictions of publicizing media
Wether or not you believe the answer concerning Wu Kong is up to yourself, of course. I guess it depends on the level of trust you have in SGG.
The post of @HarryDeB has nice suggestions about how to increase the trust in SGG and how to manage a possible ââp2w directionââ of the game.
It would be nice to read other suggestions about how to improve this.
Avicious his post raised a question for me. I have already asked it in the other thread, but no one replied to it.
What was summoning heroes like before? Was there a smaller gambling factor? Were the odds on receiving specific heroes higher, because there used to be less heroes? Iâd like to know more about the previous situation.
Then the following part remains yet unanswered by SGG. I copied and pasted a bit.
Is it this ââextremeââ? Or is it making sure spenders will have the advantage of how it is supposed to be? If it is extreme, then how can this be fixed while keeping the edge of ââwinningââ to those who spend?
In the same thread Kerridoc summed up some key issues concerning the lack of trust some or most players have in SGG.
Some points have already been answered or replied to by now.
Are boards stacked? - SGG said they arenât.
Is Wu Kong broken? - SGG said he has not been changed intentionally. They would look into this. Have they? And if so, what was the result of the check up?
Are odds on pulls rigged in some way? - The odds have been published in-game by SGG.
Trust that SGG has a vision for how to continue to support, surprise, and delight the community. -
All I can say is that with the recent interaction between SGG and the community about alliance wars, they are trying to improve communication and trust. The surprise element could be created by keeping it secret what kind of Halloween heroes will be introduced. I understand that doing so has downsides and disadvantages for some players, but it is an example of creating a surprise-element. Creating specific Atlantis coins was a way of adding a little delightment to the game. Free summons after collecting the coins. Though people complain about this, I think itâs a nice gesture in general.
Edited: No changes to Wu Kong â No intentional changes to Wu Kong, but they would double check if any unintentional changes had been made.
Letâs start off by asking if they would like to share the result of their investigation into unintentional changes of Wu Kong?
Unless SG has already published this then anyone can let me know. If SG has not, then maybe you could clarify this situation? @Petri
An answer would definitely make clear that this either was the perception of some players or an unfortunate event in updating the game. Either way, I would have more trust than I do already have now.
I would like to add some ideas of mine, which you may adjust to your liking:
Perhaps also Elemental Summon Tokens
Ascension Tokens
Add Ascension Tokens for which in exchange you can obtain a random or specific ascension material.
The required number of tokens depends on the value of ascension items or should be ââreasonably highââ.
The way to obtain these tokens is through, for example: farming map stages (similar to Atlantis system), finishing missions. Possibly even daily login rewards, so that players become more active/loyal.
Alchemy Lab add-on
In addition to including recipes to create ascension materials, it is also possible to include recipes to create Epic/Troop (+Elemental/Event) Summon Tokens. Required ingredients can vary between Daily Summon Tokens, Gems, other high value Summon Tokens (Epic V Troop currently) etc.
What other ideas are out there inside your beautiful creative brains?
I am in the âpay to win whatâ camp? I have spent <$100 in well over a year playing and am competitive in everything. A colleague is more like F2P and accrues google bucks, and maybe has spent $30-40 google bucks and is just as competitive as I am. Will we ever be #1 in events? No, probably not, but because we donât want to invest the materials, but top 100 happens for us in the tiers. Can each of us reach #1? I have, she could. We win and lose wars, beat titans and lose to some too. Weâre progressing each of us still and in our alliance.
I donât see a win at the end of the game here, just more stuff to do. Iâll leave when it gets boring.
The game fails to be pay to win for the ones who canât spent Cash with capital letter (no low amount, so Elite PTW) but it is nonetheless a pay to win oriented game: the last time we had an addition to the regular hero pools we had Domitia, Obakan and Khagan (1.8 Release Notes) and while they are not the best in what they does at least they had increased FTP competitiveness⌠maybe.
My considerations
The game is progressing with 95% of the new additions only achievable by spending gems, nowâŚ
if released premium heroes would be added to training camps after some some time passed this gap could be filled: you (with you intended as everyone) would have the time advantage earned with cash to have the best heroes early and for every FTP or new playes would be possible to be as competitive as you once itâll be possible to earn them with free means in a realistic way (gems farming isnât a thing in this game).
Atlantis summons tokens are for sure a good thing and helps a lot FTP players but for them to be effective they should be earned not according to RNG rules but by hard work (debatable) as âkill 100 skeletonâ daily achievement or such, not the unreliable chance to find them on chests (or to make them drop with a 100% chance in the monster chest).
And the basic heroes needs some love for sure: even a little secondary effect would helo to shorten the gap between basic & premium ones, or even weaker effects of premium heroes.
What we have in the majority of the cases are heroes of a higher tier to be the âbetter cloneâ (the Mewtwo of the situation) of previous heroes as
Nashgar Kelile Marjana (to stay in the same element)
Tyrum Caedmon & Sonya (and go on)
but aside from the better stats and the increased special % as a FTP youâll have the same team from the start of the game with only increased stats and a change of names.
Even a weak element defense debuff would be handy for players who canât have the best:
Why locking enteire mechanics with the ?
Even a -30% element defense would be usefeul on basic heroes (opposed to -54% of the premium heroes) and while they wouldnât be better then the premium ones they would surely shorten the gap between having premium heroes and basic ones.
I think that adding heroes to the training camp would be the better choice, though
Unsurprisingly, I have to say, SG has not provided any comments on this postâŚ
I think we all have to start admitting that SG does not care much about the concerns raised by the founder of the biggest gaming community of this gameâŚ
It is really sad but I guess reveals the true nature of SGâŚ
Itâs just beating a dead horse at this point. If you feel that the game is P2W and you donât like that, there are plenty of other games out there (particularly on consoles or PC) that would probably suit you better than a mobile game with the business model that typically comes with mobile games. Donât spend your time playing something you donât enjoy; life is too short for that.
Of course, SG hasnât commented and they wonât. E&P is on âauto pilotâ designed to only be fun if you have top ascended and high leveled-up heroes - because no one enjoys scoring low points on titans and being ineffective in wars with their 3* lineup. If you want to be an effective player, then you need to spend money to get there - its that simple. Trust me, the SG team are onto their next project laughing all the way to the bank. Oh crap, an epic offer just appeared, gotta go buy it now - darn you SG, youâre good! Oh, forgot to add, As for my thoughts of SG, I would have done the same thing!
Before I can freely contribute back to your topic with my support (or the lack of), findings and insights, I just want to make sure that I understand the main subject/point of your topic,⌠and if you can, please start by providing me with your answers to the following two questions, âŚ
You said âŚ
1. Specifically, to whom was the topic addressed? ⌠Because Iâm totally confused between your use of âAllâ, âWeâ and âCommunityâ
In your topic, a simple word count reveals that âŚ
86 words 500 characters (15.6 %), is the words âyouâ wrote (?)
465 words 2,539 characters (84.4%), is a copy and paste of someone elseâs words
2. Specifically, by whom was the topic addressed? ⌠Because, given the above state of confusion Iâm in and the word count percentages, I believe that âYouâ, âAllâ, âWeâ, âCommunityâ and âAvicious, founder of the 7DD communityâ are ⌠one person or that you "are " all affiliated with the same group/alliance/clan/guild.
Thank you,
TEN
Regular member of E&P Community Forum and a sleepless E&P player and lover.
P.S.
âYouâ do understand how important to me your answers to the above questions are ⌠so I can understand the main subject/point of âyourâ topic, ⌠Donât âyouâ?
P.S.S
Dear SGG, I do hope you realize that Iâm really really trying my best over here to be civil and on-topic, ⌠I promise!
The most important thing most players seem to miss is the time youâre spending on the game.
Players that open the game once, maybe twice a day experience it differently than those who are online most of the time and are more dedicated to the game. Recently I have a lot of free time so I have time to play more often. More time to farm the map, more opportunities to hit the titan, raid, collect your food/iron etc. More farming means more swords/backpacks, which translates to more opportunities to train recruits in TC whiiiiich means faster leveling up your heroes.
Another thing is looking at top (or popular) players and comparing yourself to them. Which is stupid. I recommend watching some of the Youtube videos to look at the game from perspective. I saw one recently showing how the top players fight to stay high in ranks during events. It was HORRIFYING for me. The amount of time, items, materials and (of course) money they spend is overwhelming. Same thing with hero summons. For some reason I like watching other people doing 60 summons at once, itâs weirdly satisfying But it also puts everything in perspective. You see those people starting with 358685 gems on them, do some pulls and getting HOTMs, Event Heroes or Atlantis ones. But they also get crap.
The best way to enjoy this game is to play it at your own pace. Spend a lot of money or donât spend at all. Stress over getting best hits on titans or just use your hits and wait what the loot is gonna be for C score. Log in every hour to map or do a raid or log in just every evening to collect from your training camps and chat with your alliance buddies. And, for Pete sake, donât look at Top 100 and compare yourself to them.
You all can waste your money on this game but I pulled Zeline and Khiona without spending anything (0âŹ/$âŚ). I have five different 5* heroes out of TC20 and I will get more. Iâm sure I also can get more hotm and event heroes. One day I will beat you all as a f2p. Is p2w/gambling a big problem? When yes, then the only solution is to not spend a cent on this game. When that means this game is going down, your welcome, here you can have your life back.
If this ânewâ heroes increase the chance to get a 5* heroes⌠Yes, that would really good for the F2P part of the game.
But the chance are always the same and, on reverse, odds to get a specific hero decreased.
Whatâs more, all this ânewâ heroes are bad heroes.
So when there was only 2 heroes among greens, chance to get a Lianna from them was 50%, but now it is 25% (and all the others are pretty much bad). I donât see this as a favor.
Now, it has sense to make all the colors with the same quantity of heroes, but if the ones that people want are always the same (read it Sartana for purple, Lianna for greens and Marjana for reds) you donât do people a favor, but instead a bad trick.
At least for that, more then one regular hero per color must be desirable.
Itâs not what I were saying. I didnât talk about âincreased chances to get a 5* heroesâ or such but about an increased pool of heroes available to FTP players trough training camps and I were comparing the number of âtrainableâ heroes added against the âpremiumâ ones.
While I agree that they are not the best in what they does (Domitia, Obakan, Khagan) they have added new options to FTP: dispel on 3 target, counterattack on a fast special and bonus mana generation.
I know that many regular 5* heroes lack Liannaâs appeal but even if peoples dislikes Kadileen (for example) she had opened new options. New options â better options but stillâŚ
is healthy for FTP than having only the rainbow sniper deities known as Joon, Sartana, Magni, Lianna and Marjana.
Even on special events youâll have good heroes and bad ones to âdecrease chancesâ to get what you want (ex Boomer) but having more heroes albeit worse than previous ones would be goodâŚ
Of course having better special effects would be good and useful ones even better.
They should give a niche for every hero: same quantity and same quality on different areas.
As for all the time f2p players spend on to get their TC to 20 ⌠the chances of traning Joon Sartana Magni Lianna or Marjana is pretty small.
At least they can +% of them on TC20 so the F2P could get even a decent heros to have a chance to play and fight the P2P/P2W players who gets all they want with their money.
Its good chance to fight a rainbow team of HOTMs with the free TC20 sinpers. But there is less chance with other useeless (bad) heroes, unless you will only count on lucky boards and not use of your skills!
Yes i agree, different kind of skill gives more opportunies and theorically more fun.
I totally approve more heroes on regular basis, and totally approve all colors must have the same quantity of heroes.
But really, out of the new entry at least one has to be better or at least in pair with the best we already have, or what you are doing is only decreasing odds for good ones.
None of them outclass their colors, and frankly i consider 3 out 5 (Domitia, khagan and Elkanen) absolutely the worst to pick.
I canât consider this an improvement of my chance to compete.
Really no.