Is it time to re-think Damage Over Turn skills?

To me burning damage should start strong and end weak, as the fire extinguish
Ex. 375 damage over 4 turn = 200 | 100 | 50 | 25

And poison damage ramp up as it run trough the body
Ex. 375 damage over 4 turn = 25 | 50 | 100 | 200

Decreasing the turn to increase the damage/round could partially solve the problem.
Hoping to pull a Lianna sooner or later, it kill heroes just fine even with attack debuff :slight_smile:

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