This is something I suggested exploring elsewhere.
But first, I’d like to caution against projecting your experience in a way that tries to own a section of the playerbase. For instance, I’m long term F2P and move in a very similar orbit to the likes of @FrenziedEye but I cannot say I think X therefore all people like me think X.
My thoughts on this were born from the current discussions around high emblem defence, power creep, synergy and the dreaded T monster.
I would like to avoid nerfing heroes that people chased and leveled in good faith. However, the environment has changed and not, in my opinion, for the better.
So I would like to explore a graduated reduction in defence bonus based on team power.
This can include a rebalancing of heroes power level, which has been done before successfully.
By graduating and rebalancing, we protect the stability of lower levels and can evaluate a return to a happier balance at the top