Is it time to get rid of the 20% damage bonus for defenses?

Not sure if this was a reference to something I said but if it was, I’ll be clear and agree with Jonah that my FTP experience can be a very different one to most others so is most definitely not representative of the masses.

For instance, I had 0 non-classic 5* pulls in the whole of 2019 and in 2020 I pulled Telly and Clarissa - go figure. If I hadn’t pulled Telly I probably would have quit the game

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No, just that I saw you’re contributing and I thought that you and I would be a good example of players in a very similar position but still have amicable differences in opinion :blush:

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Indeed, and its OK to ruffle a few feathers on the forum. In fact I say you should savour it lol*

*Just don’t upset Jonah and break the forum rules

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100% agreed that’s the best way to process. Emblems, troops are also part of the powercreep not only telluria, even if she needs to be adressed too.

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I actually would disagree with this because you can get high emblems and troops if you toil long enough.

You cannot get all the shiny new heroes no matter how much you toil.

There is a difference between stronger teams due to toil: and stronger teams due to $$$

The latter is harmful power creep. The former is not!

A Logical, reasonable, and respectful post…

image

Don’t let it happen again.

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Play smarter, you can defeat telluria with 20 emblems, and high end troops and rest of team in 18+ range with 0 emblems 4* heroes, but some ppl will invest money and lots of it so they have superior heroes, and its ok, can’t rly expect to have as strong teams as someone who spends 500-1000 $ a month, it wouldn’t be fair to them.
If guin or ursena were hotm and did get so wide spread I bet you’d see similar story, in few months there will be different top tank and life goes on.

BTW biggest issue with most of the games is ppl cry too much about balance and they make it noob friendly and destroy it in a process.
Adept to current situation, or its issue of not having telluria, well if you dont have her you dont have many more that are required to go for #1 rank if thats what u aim for, and than it comes down to being in 2400+ range when you fill the chest, also field aid is cried about but hey both sides have same modifiers, and all you need to do is shuffle teams a bit as some options can work better with different modifiers, and back to point what would that 20% bonus loss make for other tanks? It’s one of set things and is quite balanced imho, it would break the game to remove it.
Anyway as with all you need decent board and rly cant win with bad one, rest is up to you to make a killer team, and its possible with not too many elite heroes.

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Certainly you can, I think the balance shift between offence and defence, particularly with war, is that it’s possible to concentrate emblems on defence.

So compared to pre/early emblems, where our alliance is at around top 500, defences may have a total of 50+ emblems while offence may have more in the region of 25 and include 4*.

So, while few fights are completely insurmountable, the shift is still towards defence.

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People say stuff like this and it boggles my mind.

And also conflicts with my reality

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I did few test runs, didn’t use my emblemmed guys nor any 5* and she used 4 flags i had vs pretty much high end tell teams 18 emblems+ range with high troops, guess what i won 3 and 4th would be a win if i used 5* and emblemmed teams. All you need is average board but you need it with any high end team.

You’re no where near experienced enough to be informed

Anyway, it’s been settled by SG

Oh!
Pardon me Your Highness!

Why ya gotta be snarky?

Your comment is rather snarky too btw.

In case you didn’t notice.

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“A few test runs” is not enough experience to base such a definitive claim that runs against the findings of the vast majority of players who have, literally hundreds of runs of experience each.

Stating that isn’t snarky, it’s analytically factual.

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Not enough data and not enough experience are not the same thing, also I have 80%+ win rate vs top telluria teams, and I did a lot more practice with my war flags vs those teams, than I went with just 4* with 0 emblems and she can be killed with over 50% win rate, but that’s just me trying to understand mechanics, having her and practicing how to battle her since she came out.

Re roll too much, avoid her as often as you can and she will be hard to beat.
As stated before you need a bit different approach and hey I’m c2p so there are even better options to use.

L2P instead of P2W and try to think for yourself.

Cool it the both of you.

Let’s return to the topic which is discussing if the 20% silent boost given to defence teams is needed given the apparent strength of the current defence synergy and the event of +100 emblem defence teams.

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I mean. It would. Be so would just nerfing Telly, right?

That’s true for Offense and defense.

In wars the +20% exists for both sides of the war ya know. Your defense teams benefit from it too.

Lemme ask this: what % of raids should we be winning?

Then, what percent are we actually winning? I think overall raid win % is probably like 75%. And I would guess that’s about where it should be.

I’d think development of a top tier defensive team that’s really impacted by the upper limits of emblems is very much a top 300? alliance problem. I’m seeing shades of it at our nearly top 500 alliance but it isn’t so pronounced. Our attack teams are still holding up.

Well. Without seeing any numbers on it, I’ll say I could see it going to ~10% instead of 20%.

EDIT: ahhhh. I just don’t know what impact this has on Lower level alliances. Would this mean you’re just auto winning raids at that point? I mean, I’m thinking raids are probably balanced right now with 3-4* defense teams … so if that’s the case then nerfing defense teams seems like it may have big implications. ---- So I take it back. Do not reduce down to 10%. Fix the actual problems. Fix the heroes who are problems. And fix emblems.

Do you guys remember the mono defenses? People were complaining how OP that was! While the rest of us modified our attack squads beforehand.

My crystal ball says this topic will gain momentum. What with offensive heroes galore which feel broken on defense.

It’s been popping up lately
@Guvnor, This one👇 came after:
[Remove/change additional +20% attack for defence team]

Both this and :point_up_2:thread OP reference Telly as causation.
However…
I maintain then and now, that the relevance between issues was absolute boredom and saturation.
Not overwhelming difficulty.

I agree with the stat boost

Moreover…I think it should be buffed!

The origination of this defensive buff was timed well for expanding offensive benches and troops.
And since then…
We have more offensive weapons.
We have ninja troops.
We have ninja heroes.
And…we have emblems…

oh yeah…and we have a balanced Telly :relieved:

I wasn’t having trouble cutting through Telly defenses. Many of us were getting jaded to seeing nothing else!

With variety on the mend many of us are feeling positive.
However, however…

Elemental buffs for defense tend to lean on stacked colors, on defense
Which can add a notable flaw for those who keep track if done improperly.

So… Defense:

  • Lacks elemental advantages.
  • Receives non-cascading, single random slashes.
  • Often has very poor aim…

They should have something that challenges us. Something which keeps them relevant.
Something…that’s losing traction!

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