Phew it would be THAT easy to keep “top” players motivated and still earn enough money.
Notice that majority of strong players are regular spenders, that tremendously reduced cashing after they reach their six strong war teams.
Optional advance alliance wars to have 8 or 10 attacks.
Double up legendary summoning odds for players with less than 10(20? 25?) legendary heroes in the following summons: Atlantis, regular summons, old events.
Throw away some season 4 summon coins for top alliances (f.e. mystic titans or regular titans higher than 13 stars), just to give then the feeling that playing on the tops gives benefits
What will happen?
- Newer players will and should focus their spendings on the “not so great” heroes of s1 and s2
- Older players will instead push season 4 summons although we all know the chances are quite low to get a hero that actually is better.
I , personally, fear that players that are quite new, have the possibility to push like 1000 $ (spread over many months) on season 4 summons and if they are lucky, get insanely strong teams.
And I stand here with a roster that maybe is just “good” or “okay” in comparism.
Its ok for me that new players get some kind of head start or bonus. Active players and cashing players need to be able to play top100 after(maybe) 1,5 years instead of 3 years.
But the long time players shouldnt stay in a position were they have to fear to lose contact. Just like the (stupid?) Ninja heroes and their heavy family bonus showed in the last month.
Ok it is too much text right now, thanks for reading and hopefully it gets some attention. . .