šŸ˜± Is it me or alliances started to lose more and more players and can't regroup? #2

I agree Boolz.
There are a lot of alliances with ~4 open slots.

If you look closer, youā€™ll find that a lot of these are long-term alliances with members of >500 days. Of course they will try to replace the missing people instead of dividing up their alliance to join othersā€™.

If youā€™re not in a top alliance, then you will really struggle to fill positions.
If youā€™re in a long-term alliance, members will burn out or leave for various reasons.
The result is an increasing number of middle-tier alliances, with unfillable vacancies, that are unable to progress.

Edit: Alliances of which will then spam recruitment threads and chat groups for a small chance of getting lucky and successfully recruiting.

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Look at the ranking on google play store. Iā€™ve never seen this game dropped below to 48. Also the game launcher shows that it lost about 30k players compared to a month ago.

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This is a basic match-three game enhanced by card-collecting and realm building. Once one has built the realm and collected more cards than they can possibly use, there really isnā€™t much else to do. Players getting bored after 2 or 3 years because thereā€™s nothing new to do seems like the normal life-cycle of the game :woman_shrugging:

Fwiw Iā€™m a mid-level player in an alliance that manages to stay full or close to it. I left a slightly higher tier alliance lately that also manages to stay full. I would submit that alliances not able to stay full are either not offering what people are looking for or not marketing themselves well.

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Yes, for half-full alliances maybe. But if you have only 3-5 spots open, itā€™s hard to find a small group to merge with. And if you decide to merge, make two alliances - one competetive and one training alliance - who would actually want that, if you are with your team like a year or two, already?

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As Tess says itā€™s a wonder people stay in the game as long as they do.

I love computer games but after my 3rd play through of the Witcher 3 I was done with it. Nothing left to discover and that took probably 6 months. Fallout 4 (my favourite gaming environment of all time) was done in 2 play throughs.

E&P has nothing like the depth of those but people keep playing for the card collecting or the wars or whatever. This game does scratch long term itches other games canā€™t.

But that said when youā€™ve reached lvl 90 and you have everything itā€™s really a case of ā€œNow what?ā€

And off they go to find a new game with a new challenge.

Which honestly just feels normal to me. Just the nature of the game means the new starters are a year away from the higher alliances and thatā€™s probably not helped by new players getting bombarded by negativity on some of the threads in here.

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People need to take a step back, maybe theyā€™re having a veteranā€™s mid-life crisis, and donā€™t know how to take a step back.

Helios shines on, but the turnover DOES seem to be more frequent than it used to be.

I often wonder if thatā€™s just the nature of things.

Itā€™s hard to say because, with money, Iā€™ve seen level 30 people come in with defenses almost as stacked as my own. Level 50 players who have been playing a year and Iā€™m only level 74 after almost 3 years.
The smart ones read the forum and are savvy, the less intelligent ones do not read the forum and get mad when things happen and quit alliances (like thatā€™s going to solve the problem). Nevermind the fact that their stupidity will follow them where ever they go.
ā€œWhat do you mean coordinated tanks?ā€
ā€œThe tiles arenā€™t random!ā€ / ā€œThe boards are tougher latelyā€
ā€œEver notice that when [XX] happens, [RNG EVENT] is more favorable?ā€
So, when people say these things, it illustrates a lack of understanding and expectations are built on shaky ground. So people move on and eventually quit when they realize that they cannot ā€˜winā€™ the way they expect to.

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THIS!!!

Also, if SG would clean up/deactivate old, dead, and abandoned alliances

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SG could create a QOL adjustment for Alliance leaders called ā€œmerge alliancesā€

  1. Merge button available for leaders, checks numbers and approves if all can combine.
  2. Sends message to both merge alliances, both leaders have to accept. The initiator alliance keeps the alliance name and settings, war history, etc.
  3. Voila!

But SG and QOL are seldom in the same sentence, no matter how logical and relatively easy it would be.

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Liked it for you brother. :pirate_flag:

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he didnā€™t ask me for it, but liked it for @rigs that you liked it for him :wink: :stuck_out_tongue_winking_eye:

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My take on this, is that things have definitely changed with regards to recruitment and alliances over the last 12 months. When I started the game I was advised to join a training alliance and then I moved to an established alliance. Unfortunately that alliance broke down as people left the game and it became increasingly difficult to recruit active members.
In my honest opinion, itā€™s too easy to create an alliance. So perhaps itā€™s better to make it more difficult by say requiring a minimum number of base players to start with.
Additionally, I think if your alliance falls below a base Minimum figure of members, you should be directed to merge within a set period of time.
There should also be four types of alliance, one for those that opt into war on a permanent basis for the majority of the time and another type of alliance for those that want to opt out. A third alliance for anyone wanting a quiet home / retirement home and finally a training alliance.
And SG should be able to scan for redundant alliances and delete these. But you would probably need to change the Terms and Conditions.

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Itā€™s the weirdest thing when you look.

Iā€™ve found totally dead 30 man full alliances with all the members inactive for over 900 days bar 1 and they are there still playing on their own. Itā€™s really baffling.

Why would you sit in the decaying ashes of a dead alliance just playing on your own??

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Thatā€™s unfortunate, you really wonā€™t be getting the best out of the game playing on your lonesome checkout the Alliance Recruitment Thread here in the forum , I have a buddy who has an Alliance there up and comers check them out , there called
Thunder Storm reach out on line app to Maddogp or Pgpanda8008, Good luck

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Probably the best part of the game for me is my alliance. Itā€™s the people. Just the people alone make it great and super entertaining logging in every day.

Yes, Telluria is ruining the game. But I blame the players, we all spent to get her, and everyone was butt hurt when she was getting nerfed. We put SG in a lose-lose situation, no matter what they did it was the wrong answer. Question is, when will Telluria go out of style so that we can get some variety?

Someone said that once you get level 90 and get all your heroes, there is nothing to do. You could argue thatā€™s one of the best things about the game, that you CAN play it casually some days, you donā€™t need to spend, you donā€™t need to be logged in for 4 hours per day to enjoy the game and your alliance. I guess if you canā€™t take time off to enjoy real life or get work done, yeah itā€™s a problem and you should find another game to fill that time in your life.

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Yeah we did a merge thang some people come to our alliance and our other alliance. Letā€™s just say it didnā€™t go to well lasted about 4 days till people left, by a week rest of the people left from the merge. So we lost 10 from the merge also 5 players who had been there a while.
DONā€™T merge with people as people have egos and canā€™t sort simple stuff out.
My alliance had people go to our other alliance we down to 20. Trying to get new folk is a pain :frowning:

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Looks like velluria keeps killing the gameā€¦ and SG didnā€™t provide a proper counter . noor, Zooc and the pathetic panda ā€¦ what are they thinking ?

Maybe Velluria owns stock :grin:

So many people barking at the wrong three here, for month, about the way Telluria is killing the gameā€¦ SG signed the beginning of the end for E&P when they released the most OP hero ever seen in E&P historyā€¦

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One of the problems with merging is I see requests for mergers every day on the FB groups. But almost every single one are asking for another alliance to come merge with them.

Everyone thinks their alliance is the best and therefore should be in charge. If this was true, why canā€™t they fill their ranks? :woman_facepalming: If more weā€™re willing to put aside their pride and join another alliance we might see more mergers.

Thatā€™s not to say that all mergers go perfectly. Iā€™ve heard the horror stories. The one I was a part of went as perfect as anyone could hope. Most of the players are still a part of our alliance, the rest have stepped away from the game or are in a smaller alliance we created for those that needed a place to chill when life got too busy.

As for recruiting, I donā€™t see the need to HAVE to be at 30/30. Yeah, you take down bigger titansā€¦ I get that. But weā€™ve always taken quality over quantity. Weā€™d rather sit at 24 members and wait for the right players than do hardcore recruiting. I comb through the recruiting posts and only post on those that I think would actually fit our group. Iā€™ve skipped over many with massive rosters just because I didnā€™t think they were going in the same direction. Even with that weā€™re at 28 members. Weā€™ll probably never hit top 100 but weā€™re happy :slightly_smiling_face:

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I am less than a year old, but I have already abandoned the alliance, I am tired of spending six months or more waiting for accession items to maximize a single 5 * hero. This is extremely tiring and demotivating.
Iā€™ve already spent U $ 800.00 a month, today I barely play and I donā€™t even spend U $ 5.00

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