šŸ˜± Is it me or alliances started to lose more and more players and can't regroup? #2

Hey!

A burst of Alliance Recruitment topics have emerged in the last week :face_with_monocle:
WOW! :scream:
Something must be happening out there! :pleading_face:

SG, this canā€™t be good! :cold_face: #2

#1 šŸ˜² Is it me? or people started to quit the game / become m.i.a.? #1

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Its just you Boolzā€¦ there is nothing unusual happening out thereā€¦

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I agree with Boolz. People are dropping out of top alliances definitely, and probably the game. Not because it is hard, hard we can take. Itā€™s just boring - GTV everywhere in raids and wars.

We are down to 23. The team my teammates faced in last war (Iā€™m opted out) was full of famous players last war and also down to 23, it was the kind of crew who would have had a waiting list til recently

Definitely a thing, and a problem. Velluria, as I have previously said, is killing the game

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Just to confirmā€¦ he is not talking about Saders, we are at 30 and most definitely still have a waitlist.

Could it be people trying to game the system
War Matchmaking Issue ā€“ Proposed Solutions

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Iā€™m seeing more top players dropping out of the grind by joining retirement alliances or quitting altogether. I agree ā€¦ itā€™s not because the wars are harder per se, just boring always fighting the same teams and depending on rng luck to determine who wins.

p.s. Iā€™m really enjoying being on a retirement alliance!

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Same here. We were full or at 29 for a few quite a while and now only 26, having trouble getting full again. While 2 left us due to personal differences, others quit the game or just decided to not be part of an alliance anymore so they donā€™t have to log in every day and fight the titan. Some of them have been with us for 1.5 years or even longer.

We were almost able to beat 11* titans on a regular base, now having even trouble to string 10 starsā€¦ :confused:

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Damn it Iā€™m outta likes

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I think that once you reached the top there is nothing to do.
Easy solutions to make it stress free and more interesting:

  • Leader being able to choose from 3 titans of different strenght
  • Spezial wars, new field aids, elements forbidden, 5stars forbidden (a bit like tournaments, for extra fun only forbidden for attackers), Velluria forbidden :crazy_face:
  • etc etc like said a hundred times and no dev listens. Why? Because you/we paid them well just to reach boredom.
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Fwiw if teams less than full would figure out ways to make merges happen

It would help with the recruiting issue

If stubborn players in dying/dead/struggling alliances would just join established near full aliances

It would help with the recruiting issue

Both of these things would actually help with a lot of issues in the game

Unfortunately too many dont get it and point the finger at anyone but themselves for them bein in an alliance with open spots

Thereā€™s more players than alliances in the game

Really should be no reason for any alliance having open spots unless they just enjoy havin open spots of course

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Totally agree. Merging is the key. We did it recently and the ā€œnewā€ alliance is stronger than both would be on their own. Itā€™s a win/win situation if both sides show good will of course.

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i stay alone in my alliance :frowning:

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Voluntarily?
Btw, your Avatar is killing me, great :rofl:

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To be clear this is more about playerbase in general pointin blame and not about any individual player or alliance

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I agree Boolz.
There are a lot of alliances with ~4 open slots.

If you look closer, youā€™ll find that a lot of these are long-term alliances with members of >500 days. Of course they will try to replace the missing people instead of dividing up their alliance to join othersā€™.

If youā€™re not in a top alliance, then you will really struggle to fill positions.
If youā€™re in a long-term alliance, members will burn out or leave for various reasons.
The result is an increasing number of middle-tier alliances, with unfillable vacancies, that are unable to progress.

Edit: Alliances of which will then spam recruitment threads and chat groups for a small chance of getting lucky and successfully recruiting.

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Look at the ranking on google play store. Iā€™ve never seen this game dropped below to 48. Also the game launcher shows that it lost about 30k players compared to a month ago.

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This is a basic match-three game enhanced by card-collecting and realm building. Once one has built the realm and collected more cards than they can possibly use, there really isnā€™t much else to do. Players getting bored after 2 or 3 years because thereā€™s nothing new to do seems like the normal life-cycle of the game :woman_shrugging:

Fwiw Iā€™m a mid-level player in an alliance that manages to stay full or close to it. I left a slightly higher tier alliance lately that also manages to stay full. I would submit that alliances not able to stay full are either not offering what people are looking for or not marketing themselves well.

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Yes, for half-full alliances maybe. But if you have only 3-5 spots open, itā€™s hard to find a small group to merge with. And if you decide to merge, make two alliances - one competetive and one training alliance - who would actually want that, if you are with your team like a year or two, already?

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As Tess says itā€™s a wonder people stay in the game as long as they do.

I love computer games but after my 3rd play through of the Witcher 3 I was done with it. Nothing left to discover and that took probably 6 months. Fallout 4 (my favourite gaming environment of all time) was done in 2 play throughs.

E&P has nothing like the depth of those but people keep playing for the card collecting or the wars or whatever. This game does scratch long term itches other games canā€™t.

But that said when youā€™ve reached lvl 90 and you have everything itā€™s really a case of ā€œNow what?ā€

And off they go to find a new game with a new challenge.

Which honestly just feels normal to me. Just the nature of the game means the new starters are a year away from the higher alliances and thatā€™s probably not helped by new players getting bombarded by negativity on some of the threads in here.

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People need to take a step back, maybe theyā€™re having a veteranā€™s mid-life crisis, and donā€™t know how to take a step back.

Helios shines on, but the turnover DOES seem to be more frequent than it used to be.

I often wonder if thatā€™s just the nature of things.

Itā€™s hard to say because, with money, Iā€™ve seen level 30 people come in with defenses almost as stacked as my own. Level 50 players who have been playing a year and Iā€™m only level 74 after almost 3 years.
The smart ones read the forum and are savvy, the less intelligent ones do not read the forum and get mad when things happen and quit alliances (like thatā€™s going to solve the problem). Nevermind the fact that their stupidity will follow them where ever they go.
ā€œWhat do you mean coordinated tanks?ā€
ā€œThe tiles arenā€™t random!ā€ / ā€œThe boards are tougher latelyā€
ā€œEver notice that when [XX] happens, [RNG EVENT] is more favorable?ā€
So, when people say these things, it illustrates a lack of understanding and expectations are built on shaky ground. So people move on and eventually quit when they realize that they cannot ā€˜winā€™ the way they expect to.

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THIS!!!

Also, if SG would clean up/deactivate old, dead, and abandoned alliances

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